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How long ago did work start on the sequence?
Jan-Bart: We started working on it in late November, and only finished it three days before the show, at the very, very last moment!
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Is the Killzone sequence a fair example of what people can expect from realtime gameplay on PlayStation 3?
Jan-Bart: Yeah, it's basically a representation of the look and feel of the game we're trying to make.
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We have it there: The scene took 6 montsh to finish (It's 2 minutes) and lots of the visuals were prerendered. This is a huge let-down for me.
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