Well, you gotta keep in mind that on a GF2, even going to 32 bits from 16 really takes down the performance...I could barely play CS at 1024x768 in 32 bits with my old GF2 MX (I would get 30-100 fps in 16 bits)...So unless there's an option to take the number of polygons down a bit, I doubt it'll be too fast on 1024x768x32 on a GF 2 Pro (you can take down some details, texture res, but the buildings and models still have to be there...And I don't remember hearing about a Serious Sam/Will Rock-like LOD system...Though that would be nice).
Just to be on the safe side, I'd say you'll need a GF3 for the game to run "ok." (They said a GF4 would run it just fine, so that implies 30fps and over, which would be just fine)
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Specs: ASUS A7S333 mother board, AMD AthlonXP 2400+, 512MB PC2100 RAM, ATI Radeon 9800 Pro (128MB), Soundblaster Live! Value, 160GB Maxtor hdd
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