Caveman wouldn't worry about piracy if his company actually sold copious amounts of games. On the other hand, if they aren't catering to a mainstream audience they must rely on copy protection in order to keep a fanbase. If their games had little or no copy protection, there would be much less incentive to support them and buy the game. Because it affects small selling games, I think piracy should be implimented for at least every game. It would be impossible to choose between games being popular or not, and agreeing that they will sell well. If you assume every game is going to do poorly, you would add copy protection and get as many users as possible.
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