Well I just finished the demo.
It reminds me a little bit of Tomb Raider which I didn't like because I dont like jumping and climing in shooters in general... but this game wasn't to bad.... only a little bit of climbing and jumping.
What was annoying is falling down only a few meters and you get killed.
Also "emergency" switching between weapons while reloading a gun is not possible.
So while the enemy is shooting at you and the guy is reloading it's machine gun you have to wait until it s done reloading that's bad !
In Battlefield 2 I would simply "emergency" switch to my pistol and finish the bastard off =D
Also the rest of the movement is a bit sticky for the same reason.
For example after teleporting an object and having your hands in "light mode" you can't "suck" the corpses for blood and health...
So then you have to switch off the hand light/teleportion mode and then switch to "suck em" mode. Which kinda delays the game.
Also simply things like climbing over a fence or blowing up a fence with granades is not possible.
Also shooting the metal bridge which fall down and was hanging on metal chains is possible with a pistol...
I actually managed to get the bridge back up but it was diagonal so that was not much use... though the point is it felt a bit unrealistic physics-wise.
Also an explosion did not do much to the bridge... while surely an explosion is more powerfull than a bullit from a pistol ?
Also pressing right mouse button suddenely increases fire power of the weapon.. like a special weapon/fire ability... but it takes way too long to fire..
One has to hold the button to active it..
The whole "hold button theme" in this game kinda sucks... just pressing the button should be enough to use special ability or fire special ability.
Besides from that it was still a pretty cool game, a typical eidos game control-wise though ;) kinda like hitmen but a bit worse I guess and way more beautifull ofcourse.
Bye,
Skybuck.
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