Hey everyone, I'm new to modding, but I've spent time in the industry and doing coding, and very basic map work for my own amusement. I'm trying to determine which engine would best suit my needs. I'm looking to do a modern/near-future RTS mod to fit (at least for the time being) a map concept I have. The main technical aspects I've identified for my idea are:
Large (multiple square miles) map area
Tactical (possibly squad-based command) level focus
Game managed resources (no peon pushing)
I want to have a strong current in a river flowing through the level
Very good 3D line of sight detection
Transport-capable player-controlled vehicles
Full true 3D environment and units
Directional fortifications (like sandbag walls that only provide defence in one direction)
Ability to garrison structures and/or take cover on map elements/buildings
Destructable terrain (to some degree at least)
40-80 units per player
The engines I've come up with are the real time engine from one of the Total War games, the Supreme Commander engine, the Full Spectrum Warrior engine, and the C&C: Generals engine. I'm of course open to any other suggestions as well. Any help would be greatly appreciated.
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