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Old 07-19-2007, 03:10 PM   #1 (permalink)
Sergej_Sim
 
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Join Date: Jul 2007
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32-bit of the Graphics for transport games of class Transport Tycoon

I show quality of work of the graphic engine on a platform
Open Transport Tycoon Deluxe - OpenTTD 32bpp.

Basic differences OpenTTD 32bpp from Transport Tycoon Deluxe:

1 - The Big cards (2048*2048), (4096*4096 and more)...
2 - The Network mode of game to 8 players on a local network or the Internet.
3 - Automatic creation automobile and railways depending on a landscape.
4 - Crossed tunnels.
5 - The Big, multiplatform stations (to 32*32).
6 - Building of 9 variants of the airports.
7 - Cloning, auto updating and transport auto replacement.
8 - Payoff of local authorities and the expanded functions of management by a city.
9 - Completely the free version with an open initial code, for following operational systems:
AmigaOS
Apple Mac OS X
BeOS
BSD
Debian
FreeBSD
GP2X
IBM OS/2
Linux
Maemo
Microsoft Windows (Win 9x/WinNT/WinXP/Vista)
MorphOS
NetBSD
OpenBSD
Palm OS
PlayStation Portable
Pocket PC
ReactOS
RISC OS
SkyOS
Ubuntu i386
UIQ3
UNIX-like OSes
10 - The Newest drawing with support of a format of a video shot 256*256*32 bits! (Unique for today)!
11 - Possibility and compatibility of use external 8-bit and 32-bit of files of an additional drawing simultaneously.
12 - Support of 7 levels of scaling (6х - built in, 7х - external).

All images are real copies of the screen!
No works on a photo to installation and imposing of pictures were made!



Sergey.

Game Transport Tycoon Deluxe OpenTTD
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Game Transport Tycoon Deluxe OpenTTD

Last edited by Sergej_Sim : 05-20-2008 at 07:08 PM.
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