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Old 10-03-2007, 01:37 AM   #8 (permalink)
Zackh321
 
is on the 1st circle: Limbo

Join Date: Oct 2007
Posts: 6
Hellbux: 10


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Quote:
Originally posted by Bucky+Oct 2 2007, 11:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Bucky @ Oct 2 2007, 11:31 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--Zackh321@Oct 2 2007, 07:11 PM
If you play Metroid Prime 3 you'll see some of the stuff they've put into that game. Some of the twisting puzzles, moving objects back and forth, etc. Actually, foreground and background moving has been a little annoying in that game, though. Maybe it's where I'm sitting while playing the game but I find myself having to repeat pulling the energy tank out of the wall before it successfully works for some reason.
Not to mention how sluggish it is to turn. The thumbstick is fine for forward/back/strafing, but turns past 90 degrees are painfully slow.

The game tries to side step this issue by having cutscenes when you would normally reverse your course, and you are facing the direction you need to go coming out of them, but it also showed that the wiimote has serious limitations.

No, it is not going to replace the mouse/keyboard or dual thumbsticks for that matter. [/b][/quote]
You have to change the control scheme to Expert Mode to make it go faster. Once you do that it's a heck of a lot better. Personally, I like it better than using thumbsticks.

However, there are some strange problems with it I could see causing trouble with different style games. Getting the game centered once you start it up is one of them. When I first exit the ship I always hold the wiimote a little sideways and the view is going all over the place before I get it centered and aiming properly. In Metroid there aren't any enemies at save points. However, if I were in a deathmatch I'd definitely see having the problem of getting blown away once I spawned because I wouldn't have time to start moving because of that.
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