Day 3
Graphics in Trinity
The day began with CCPs CTO and a representative from NVIDIA talking about upgrading the graphics of EVE, from the four year old engine used today, to a DirectX 10-based engine using many of the very best looking effects. In the expansion for November ships, docks, and space stations have been prioritized. We saw an example where the Amarr titan went from a basic model, to using height mapping, Fresnel effects, dual materials, HDR, and more. The polygon count has greatly increased, but the most interesting change is that they’re going to a per-pixel way of dealing with the graphics (using shaders), as opposed to just dealing with vertices and polygons. This not only looks better, but is a much more efficient way of dealing with rendering, looking at the number of draw calls for instance.
Ultimately what we saw looks extremely good, but things like effects, the environments and so on won’t receive as substantial an upgrade until the next expansion.
A lot of 8600 GTs were given away during the event.