March 24, 2008
BOB had hidden away in this big castle, close to the arena where I saved Hilda earlier. The only problem was that it's in the middle of a mountain, so I'll need something that flies.
I found Cid at Paul's (the ninja) place. Looks like I've got the airship problem sorted.
And here we are.
After a bunch of fighting I made it to BOB, who wants to rule the world I guess. About a minute later the emperor I "killed" returned, made a huge mess, and to make matters short BOB joined my gang and Richard got killed trying to save us.
As we escaped the emperor turned the castle into some even scarier hellish version. The snag now is that there's no easy way in.

The hard way involves going via this ancient road that demons take on the way to hell.

Yay.

In Pandemonium you can get the very best items in the game, but they're pretty much all guarded by bosses,

of different shapes and sizes.
Finally, this is it.

This big fella hits hard and has a whole lot of HP. The thing is though, he really dislikes "blood swords", and I have both, so the fight isn't hard at all.

Hopefully the last time.
Thoughts about the game: (it's 3am, sorry for the rambling)
FF1 and 2 are pretty similar. The sequel has been dialogue and characters, but it lacks a few of the "wow that's neat" moments of the first one. Still, the graphics and audio have received a nice upgrade.
Like the first one this is a pretty long game. In fact it's a lot longer than it needed to be. I followed the recommendations in a walkthrough in terms of how much HP/MP I needed to get past certain areas. In retrospect I could've gotten by with less, which would've meant less time spent grinding. I'm glad I haven't kept track of time spent grinding, because it's a pretty intimidating number of hours (I'd guesstimate about 50 hours of total play time). If you play the game as you would play a modern non grindy RPG you'd get pretty far, but in certain dungeons the monsters just hit a lot harder than you can handle.
Advanced players might be using more of the spells that are available, but for the most part you can get by with physical attacks and healing spells. The whole "level up something by using it"-system works
ok, but no more than that. It's fairly easy to exploit, and it means that in order to use high end spells you have to spend a lot of time leveling up EACH spell. So what if the spell just doesn't do that much damage at the maxed out level? Well that's tough, I guess. You will in other words risk gambling away hours of time spent leveling, and I don't hate myself enough to do that.
Oblivion does it right though, but it's interesting to see one of, if not the earliest implementation of this system.
Overall it's a pretty nice game. I'd rank it a tiny bit behind FF1.