Quote:
Originally Posted by QuantiCode
We are using our own engine, it's based on C++ with OpenGL and using some other libs like SDL, ODE and OSG. The Artwork has been created with Blender and the textures with Photoshop.
regards,
Michael.
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I know Blender, I downloaded it some months ago for Ubuntu ("Linux"). Though I haven't used it yet, since it is too complicated for me and the engine I use works with sprite graphics (Game Maker). But I am up to teach myself to program with either C(++) or Python. Then I may start to make stuff with Visual3D, of wich the alpha versions look promising.
I can imagine that Photoshop is a good program to draw textures. Though I prefer the GIMP *, since it is mult-platform, free and and an excellent piece of software. The tools, layer-stuff etc. are put in seperate windows, which is quite useful when drawing big images. So the several "parts" are not being in each others way so much.
That is why the Linux versions are so great IMHO. When running Ubuntu, I put the image on desktop 1 and the other windows on desktop 2. Because in my opinion, flipping my desktop cube is "easier" then having to "search" for the window I need. Just imagine a systen with 1 desktop and several programs running, and you will get my meaning.
* abbreviation for "GNU Image Manipulation Program"