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Old 12-13-2002, 06:49 AM   #6 (permalink)
Foobar
 

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Nah, the most revolutionary game was Chris Crawfors "Thrust and Betrayal".
The game was about social interaction in a telepathic society of aliens where you must figure out the personality and psychology of the NPCs and it really worked! The dialogue system was iconic and very easy to use.
It is depressing to see such otherwise great games as Neverwinter Nights that falls way behind this old eighties game in social interaction.
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