Quote:
Originally posted by Syanide+Apr 4 2004, 12:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Syanide @ Apr 4 2004, 12:27 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--IdiotWithAStick@Apr 3 2004, 06:54 PM
Quote:
ATI Pixel Shader 2.0 calculated at 16/24-bit - Nvidia Pixel Shader 2.0 calculated at 32-bit, thats where the ATI speed comes from...
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Well, the ATI also has twice as many pixel pipelines.
(Eight intead of four)
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They quit the 9500 Pro cos of that, and bumped the 9600 in at 4 pipelines...,.. although the 9700 pro and upwards has 9 pipe lines (but the 9800se has 4 open, and another for you can Mod unlock). [/b][/quote]
umm..its actually 8 pipelines...9 doesnt exist...YET! (just had to point taht out
