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Old 08-06-2004, 09:45 PM   #7 (permalink)
skybuck
 
is on the 2nd circle: Lust

Join Date: Aug 2003
Posts: 145
Hellbux: 5,466


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Well I finally found a way to kill the fricking guardian

Bring down the console and type this:

trigger trigger_GuardianDeath

That takes care of that

Apperently the game runs to slow on my system to kill him.

I still wanted to kill him fair and square so I though about removing all those thousands of objects etc... static stuff, sounds etc... to try bring down the cpu processing requirements and up the frame rate... but that involves to much work.

I first tried removing some lights and objects there are simply too many and doesn't effect it much.
Then I tried removing those flying creatures with lights etc... that made the guardian use the respawn beam constantly...
Then I started teleporting to all kinds of objects to see which is which
Then I tried removing as much as possible so I wrote a little program to write this to a file
remove func_static_0001
remove func_static_0002
etc

But then the engine had problems with 9999 of them... buffer overflow

So I reduced it... but still not all would be removed.

So then I was taking hmmm maybe I can print the list of entities to a file and yup that worked
and then I just searched it for guardian and that's how I discovered this trigger

First I also tried teleporting back to the guardian... but I ended up in it's spawn beam lol. hahahaha.

Doom 3 is very flexible... try these commands in console to see ;)

listCmds ( lists all commands )
conDump blabla.txt ( dumps console text to blabla.txt )
teleport entity_name (teleports to entity name )
listEntities (lists all entities in game... use the last name to teleport too at least that's what I did ;) )

Have fun dudes

Now I go see how the game ends DDDD

BYE BYE
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