If you insist
A game, which built under 32-bit interface as its own powers: fair transfer rate and memory, is able to produce big scenes and detail including high quality sound. However, at the cost of performance and if you wish to upload even more detail and more complex environments plus richer sound you are more likely to have slow performance and unburnable game play. (On high end machines and moreover on low-mid level machines)
In 64-bit mode, the chip can address far more memory and therefore cut through huge amounts of data much faster than a conventional 32-bit machine, you can build environments that are more complex, richer sound, greater physics, and overall boost in quality. And more important, performance with high stability, all this with no reduction in game play experience, simply faster!
As a small example : Shadow Ops, which makes use of THX 5.1 acoustic sound, is now able to have high details plus rich sound and better quality and stability then they ever could and even more. thanks to 64-bit chips as they said: “Using 32-bit code alone, we were unable to offer THX 5.1 acoustic sound with every level of detail enabled and still maintain a playable game; with AMD64 64-bit technology we can now do that and much more.”
Stalker which will be out in 2 versions (correct me if I'm wrong) one consist the 32-bit interface platform and the other 64-bit which will enable Stalker use much richer effects, more details, greater fps and better sound and even more. Of course it will remain the same game, but it will be better then the 32-bit interface platform.
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AquaMark3 score: 25,495 cpu :5,956 gfx:3,242
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