Quote:
Originally posted by Xpendable@Oct 10 2004, 07:24 PM
Sepht Sepht he's our man if he cant do it nobody can ! Whooooooo :thumbup:
Seriously d00d i like those battles you keep bringing on this forum :thumbup:
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*bashs head on table*
I don't exactly love arguing about HL2, thx for the complement tough
Arguements and debate are good things for a forum, they(if performed by peopel who know their stuff), can bring incite and sides of stories youve never heard, and help despense what is fact, what is hype, and what can be said by people, not the marketing division of companies.
If you want an example that never came up.
Doom3 has bad mulitplayer, yes, thats obvious, its shit multiplayer because they never deisgned its aspects correctly, thats not an excuse, but it is a fact. Originally it was going to be 4person P2P MP. when the SP was done in about May-June 2004, the P2P code still had serious holes, so they couldn't deley it for that and so when they went gold, they annouced the MP for doom3 was going to be Server-Client instead of teh P2P they were working on for 2 years, amount of time spent on doom3 netcode? under 6 months from the looks of it, probably more like 1-4 months. No real time at all. (if u want the proof, the initial annoucnement of P2P MP is in 2002 E3 records, for the first comfirmation of Server-Client MP? July(or was it June..) 15th. THe day Doom3 went gold. However Carmack has spent his last few months after it went gold not working on their next game, but patching Doom3's rendering and working on its MP, so it can be a good base to work off.(source: gamespy)