02-25-2003, 10:44 PM
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#6 (permalink)
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is on the 3rd circle: Gluttony
Join Date: Dec 2002
Location: Wandering aimlessly through the halls of academia, looking for a toilet.....
Posts: 387
Hellbux: 7,927
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| Quote (Maldita Vecindad @ Feb. 25 2003,23:31) | Maybe some kind of solution like Healing units, Reinforcements, Resurrector and even repair units, hability to capture enemy vehicles and strrtures, etc. would make the game more fun and challenging.[/b][/quote]
Ummmm, the Command APC could heal/repair any damaged units back up to full health, and virtually every unit could be equipped with repair modules. Reinforcements could be fun if implemented correctly, but it would have to be carefully done in order to maintain the strategic balance.
Resurrection of dead units is a no-no in GC. It would completely devalue veterans, making them as expendable as recruits.
I don't know. Personally, i'm grateful that someone is making a RTS game where the emphasis is on battlefield strategy, rather than build, harvest, construct, destroy. Don't misunderstand me, i enjoy this type of RTS game, but i don't see why EVERY RTS game needs to follow the formula.
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