najak
08-23-2008, 10:35 PM
Hi all, I'm new to this forum, but found some incoming links to our site. So I took that as an informal invitation to make release notices here.
Visual3D.NET is an All-in-One Game Engine and Toolset written in C#/.NET for XNA. (http://www.visual3d.net/game-engine) Come see what our product can do for you.
Here is our 3D Engine and Toolset Gallery. (http://www.visual3d.net/webmedia/galleries/GameEngineAlbum/index.html)
Keep in mind that we're still in beta, and for a while, it'll require the assistance of some programmers who know .NET to achieve a unique game. However, at this point our toolset does provide a nice degree of assistance in scene layout, and professionalized materials and lighting. Additionally, our Model Editor provides you a convenient way to fix or optimize your models even in-game (no restarts required). Our version 1.0 release is targeted for end of this year.
And here is a screen shot of our Architect Toolset in action:
http://www.visual3d.net/webmedia/galleries/GameEngineAlbum/BlackSkull%20Island/slides/BlackSkull%20Camp%20With%20Toolset.jpg
Visual3D.NET is an All-in-One Game Engine and Toolset written in C#/.NET for XNA. (http://www.visual3d.net/game-engine) Come see what our product can do for you.
Here is our 3D Engine and Toolset Gallery. (http://www.visual3d.net/webmedia/galleries/GameEngineAlbum/index.html)
Keep in mind that we're still in beta, and for a while, it'll require the assistance of some programmers who know .NET to achieve a unique game. However, at this point our toolset does provide a nice degree of assistance in scene layout, and professionalized materials and lighting. Additionally, our Model Editor provides you a convenient way to fix or optimize your models even in-game (no restarts required). Our version 1.0 release is targeted for end of this year.
And here is a screen shot of our Architect Toolset in action:
http://www.visual3d.net/webmedia/galleries/GameEngineAlbum/BlackSkull%20Island/slides/BlackSkull%20Camp%20With%20Toolset.jpg