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Old 01-16-2008, 03:05 AM   #1 (permalink)
 
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Hey guys, I'm recruiting team members for a project I've been working on for a while. Send me an email if you're interested in joining.

Team name:
Undecided

Project name:
BattleStone

Brief description:

The game is a 2D Japanese style turn-based RPG set in a fantasy world. (Think Breath of Fire, Suikoden I or II, early Final Fantasy)

The story is revolves around an on going war between humans and elves, and an ancient ruin known as the BattleStone. The stone was found during the last 100 years of the war, when the current emperor was on his campaign in the heart of the Elven homeland. Since then a cease-fire has been called, and the people enjoy a temporary piece. The stone is now in hands of the emperor's top mages, who research franticly trying to unlock the secrets behind its' crystal walls. Ark, a young soldier in the imperial army, is about to be assigned a new mission, one that will change his life forever.

Target aim:
Freeware or shareware.

Technology/Engine:
Home brewed engine

Compensation:
None. Sorry, this is volunteer work for the time being.

Talent needed:
2D artists
2D animators
C++ Programmers
Engine programmers
Level builder programmers
Game editor programmers (Familiar with vb.net and GDI+)

(Programmers: A good knowledge of C++ is necessary. In addition, they should be familiar with DirectX, Win32 functions, and possibly the .NET framework (although that one's not necessary)

Check http://www.battlestone.net/helpwanted.htm for more information.

ScreenShots:






Additional information:
I've been working on the idea for a few years now. I have written over 170 pages of dialog for the game (which is about 90% complete), along with a design document. I have put a lot of time and effort into this idea, so I am very series about it.

(for additional information check the forum http://battlestone.net/forum/index.php )

Website:
http://www.battlestone.net/

Contacts
(please title the subject battlestone):
Bedlam@mindspring.com

Artwork:

http://www.battlestone.net/images/Dragon.jpg

http://www.battlestone.net/images/demonchick.jpg

http://www.battlestone.net/images/DarkKnight.jpg

http://www.battlestone.net/images/demon.jpg

More at: http://www.battlestone.net/artwork.htm


New flash demo:
We're changing the battle view from the isometric perspective to a more view. The rest of the game will still be isometric, just not the battles.

http://www.battlestone.net/NewDemo.swf (6.19MB)

Old flash demon: http://www.battlestone.net/battle.swf

Playable Battle demo: This is a prototype build of the battle system our programmer put together (it's a little outdated, but our new one isn't done yet). It has some graphical issues and there aren?t any sound effects yet, but it?s fully playable.

http://www.battlestone.net/BattleDemo.zip
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Old 01-16-2008, 04:03 PM   #2 (permalink)
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Nice project. :thumbup:
Unfortunately, I am not able too join. I lack the necessary skills (C++), and I don't have any experience with engines except Game Maker 4 (if we can call that an engine). But I wish you good luck with it.
Piece of advice: whatever happens, don't stop working on it. Such a project is a great manner to test the possibillities of your engine, so even if it fails you still have some valuable info that may come in handy when starting a new project.
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Old 01-16-2008, 04:14 PM   #3 (permalink)
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Quote:
Originally posted by Bedlam@Jan 16 2008, 05:05 AM
http://www.battlestone.net/BattleDemo.rar
That link is not working...
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Old 01-16-2008, 09:46 PM   #4 (permalink)
 
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Thanks

http://battlestone.net/BattleDemo.zip
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Old 01-17-2008, 10:51 AM   #5 (permalink)
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Better than the previous demos, though the more complicated combos should be shown a little longer in my opinion. Now the difficulty of making combos is still too high for less experienced players.
Good work, though! :thumbup:
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Old 01-17-2008, 11:49 AM   #6 (permalink)
 
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Thanks. Yeah I recognize the difficulty is too high as it is. We’re eventually going to change it so that the directions are displayed in sequence instead of all at once. That should make things a bit easier.
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Old 01-17-2008, 02:36 PM   #7 (permalink)
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Quote:
Originally posted by Bedlam@Jan 17 2008, 01:49 PM
Thanks. Yeah I recognize the difficulty is too high as it is. We’re eventually going to change it so that the directions are displayed in sequence instead of all at once. That should make things a bit easier.
Yes, that's indeed a good solution. :thumbup:
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"Every cracker is a hacker but not every hacker is a cracker. in order to crack you need to hack.
Do it right and get some respect or do it wrong and go with sister john, in for life, to bed" - KamisoriX
"Did you hear about the fork in the Christian Ubuntu? Apparently, one of the developers sent in 95 patches, but they were rejected. Now there's a Protestant Christian Ubuntu. The main difference is that the Protestant version has no icons." - Linux humour
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