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#1 (permalink) |
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is on the 1st circle: Limbo
Join Date: Jan 2008
Posts: 3
Hellbux: 15
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Hey guys, I'm recruiting team members for a project I've been working on for a while. Send me an email if you're interested in joining.
Team name: Undecided Project name: BattleStone Brief description: The game is a 2D Japanese style turn-based RPG set in a fantasy world. (Think Breath of Fire, Suikoden I or II, early Final Fantasy) The story is revolves around an on going war between humans and elves, and an ancient ruin known as the BattleStone. The stone was found during the last 100 years of the war, when the current emperor was on his campaign in the heart of the Elven homeland. Since then a cease-fire has been called, and the people enjoy a temporary piece. The stone is now in hands of the emperor's top mages, who research franticly trying to unlock the secrets behind its' crystal walls. Ark, a young soldier in the imperial army, is about to be assigned a new mission, one that will change his life forever. Target aim: Freeware or shareware. Technology/Engine: Home brewed engine Compensation: None. Sorry, this is volunteer work for the time being. Talent needed: 2D artists 2D animators C++ Programmers Engine programmers Level builder programmers Game editor programmers (Familiar with vb.net and GDI+) (Programmers: A good knowledge of C++ is necessary. In addition, they should be familiar with DirectX, Win32 functions, and possibly the .NET framework (although that one's not necessary) Check http://www.battlestone.net/helpwanted.htm for more information. ScreenShots: ![]() ![]() ![]() ![]() Additional information: I've been working on the idea for a few years now. I have written over 170 pages of dialog for the game (which is about 90% complete), along with a design document. I have put a lot of time and effort into this idea, so I am very series about it. (for additional information check the forum http://battlestone.net/forum/index.php ) Website: http://www.battlestone.net/ Contacts (please title the subject battlestone): Bedlam@mindspring.com Artwork: http://www.battlestone.net/images/Dragon.jpg http://www.battlestone.net/images/demonchick.jpg http://www.battlestone.net/images/DarkKnight.jpg http://www.battlestone.net/images/demon.jpg More at: http://www.battlestone.net/artwork.htm New flash demo: We're changing the battle view from the isometric perspective to a more view. The rest of the game will still be isometric, just not the battles. http://www.battlestone.net/NewDemo.swf (6.19MB) Old flash demon: http://www.battlestone.net/battle.swf Playable Battle demo: This is a prototype build of the battle system our programmer put together (it's a little outdated, but our new one isn't done yet). It has some graphical issues and there aren?t any sound effects yet, but it?s fully playable. http://www.battlestone.net/BattleDemo.zip |
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#2 (permalink) |
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is on the 4th circle: Avarice & Prodigality
Join Date: Mar 2007
Location: Tilburg, the capital of the Kingdom of the Netherlands ;) .
Posts: 631
Hellbux: 20,956
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Nice project. :thumbup:
Unfortunately, I am not able too join. I lack the necessary skills (C++), and I don't have any experience with engines except Game Maker 4 (if we can call that an engine). But I wish you good luck with it. Piece of advice: whatever happens, don't stop working on it. Such a project is a great manner to test the possibillities of your engine, so even if it fails you still have some valuable info that may come in handy when starting a new project.
__________________
"GS, GT, GTS, GTX, GTX Ultra in that order." - GMtm making things clear. "Linux is like a tipi: no gates, no windows and the apache lives inside" - Ubuntu NL Forum member. "Thus the metric system did not really catch on in the States, unless you count the increasing popularity of the nine-millimeter bullet." - Dave Barry |
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#3 (permalink) | |
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is on the 4th circle: Avarice & Prodigality
Join Date: Mar 2007
Location: Tilburg, the capital of the Kingdom of the Netherlands ;) .
Posts: 631
Hellbux: 20,956
|
Quote:
__________________
"GS, GT, GTS, GTX, GTX Ultra in that order." - GMtm making things clear. "Linux is like a tipi: no gates, no windows and the apache lives inside" - Ubuntu NL Forum member. "Thus the metric system did not really catch on in the States, unless you count the increasing popularity of the nine-millimeter bullet." - Dave Barry |
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#5 (permalink) |
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is on the 4th circle: Avarice & Prodigality
Join Date: Mar 2007
Location: Tilburg, the capital of the Kingdom of the Netherlands ;) .
Posts: 631
Hellbux: 20,956
|
Better than the previous demos, though the more complicated combos should be shown a little longer in my opinion. Now the difficulty of making combos is still too high for less experienced players.
Good work, though! :thumbup:
__________________
"GS, GT, GTS, GTX, GTX Ultra in that order." - GMtm making things clear. "Linux is like a tipi: no gates, no windows and the apache lives inside" - Ubuntu NL Forum member. "Thus the metric system did not really catch on in the States, unless you count the increasing popularity of the nine-millimeter bullet." - Dave Barry |
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#6 (permalink) |
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is on the 1st circle: Limbo
Join Date: Jan 2008
Posts: 3
Hellbux: 15
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Thanks. Yeah I recognize the difficulty is too high as it is. We’re eventually going to change it so that the directions are displayed in sequence instead of all at once. That should make things a bit easier.
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#7 (permalink) | |
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is on the 4th circle: Avarice & Prodigality
Join Date: Mar 2007
Location: Tilburg, the capital of the Kingdom of the Netherlands ;) .
Posts: 631
Hellbux: 20,956
|
Quote:
__________________
"GS, GT, GTS, GTX, GTX Ultra in that order." - GMtm making things clear. "Linux is like a tipi: no gates, no windows and the apache lives inside" - Ubuntu NL Forum member. "Thus the metric system did not really catch on in the States, unless you count the increasing popularity of the nine-millimeter bullet." - Dave Barry |
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