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Old 08-02-2005, 03:19 PM   #141 (permalink)
 
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I just forgot to turn on Antialiasing and Anisotrophic filtering, but the picture was so cool, so I decided to make a calendar with it.
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Old 08-02-2005, 04:52 PM   #142 (permalink)
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One thing I noticed while looking thru all the screenshots is that the texture res is very low.
compared to todays standart this is pretty weak. The ground s covert in a total blur texture
and so are the chars. The game looks like it's gonna be fun but I still hope there is a high
graphic quality in the work. as far as it stands right now it's graphicly a 2003 game. While
graphics is not the A n O I still hope I get my juice out of it...there is a reason why I got a
550€ graphic card...so i can show off - but i can't with this game as it looks.

Well, neverless it looks promising and I'm looking forward to kick some ass in it
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Old 08-05-2005, 02:49 PM   #143 (permalink)
 
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Yeah, we know rhe problem with the textures, but it is impossible to remake them now. The development took about 4 years, so there are still some old textures. But the main thing is gameplay, that is why we are pretty optimistic about the players' feedback. As you understand the price will be not too high and more like budget price.
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Old 08-05-2005, 05:51 PM   #144 (permalink)
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Hope you guys have some nice gameplay then :thumbup:
anyway good to hear about the prize, us dutchies don't like spending a lot of money anyway ;)
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Old 08-05-2005, 06:07 PM   #145 (permalink)
 
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Vivisector could be a better game if it had PS 3.0, VS 3.0 and hi res. textures. the gameplay seems to be atractive though. But gameplay doesn't make a game...unfortunatly . the development perhaps took 4 years, but so was it for half life 2 and their game is very good at all points. I'm not telling Vivisector will be a serious teahat, but it could have been a lot better to me. :dennis:
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I don't think that:
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Old 08-05-2005, 06:28 PM   #146 (permalink)
 
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We have PS 3.0 and VS 3.0 !
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Old 08-05-2005, 06:29 PM   #147 (permalink)
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SOLD!
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Old 08-05-2005, 07:10 PM   #148 (permalink)
 
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oooooooook, can you send us an exclusive screenshot please? showing ps 3.0 and vs 3.0 or one of each? cuz if i remeber, i didn't see anything that could have let me think there was volumetric lighting and shadowing, bump mapping and so on... :thumbup:
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I don't think that:
"Time is a predator, that seeks us all our life..."
But that :
"time is a companion, who takes part of our great trip through life..."

Huhuh, Star Trek Fan
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Old 08-06-2005, 10:46 PM   #149 (permalink)
 
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hmm making a reskinning mod, maybe.
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Old 08-08-2005, 04:44 PM   #150 (permalink)
 
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I've just talked with our programmers about the shaders and they said that lately they left only 2.0 versions of shaders. Sorry, guys, my fault. Didn't know about that. But I can show you the 2.0 shaders on screens.

shaders on water reflecting and moving effect:

http://vivisector.com/en/?do=pics&act=show&id=94
http://vivisector.com/en/?do=pics&act=show&id=92
http://vivisector.com/ru/?do=pics&act=show&id=99


the warm air after the rocket route effect. not really good example:

http://vivisector.com/en/?do=pics&act=show&id=71
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