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#13 (permalink) |
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is on the 2nd circle: Lust
Join Date: Apr 2005
Posts: 87
Hellbux: 2,332
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Unfortunately, there is no MP. We dacided to make cool and well balanced single first. The second reason is, our game is story driven, the storyline is the basic and the core. In MP it is impossible to implement the storyline, so we decided not to make it at all. If the game will get great feedback and so on, we probably will develop the MP as an add-on.
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#14 (permalink) |
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hmm, I'm more a MP person...I enjoy a good SP game every now and then. Well, I'll wait and see how the game turns out.
Is it fast action like Serious Sam? ![]()
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#16 (permalink) |
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is on the 5th circle: Wrath & Sullenness
Join Date: Aug 2004
Posts: 1,027
Hellbux: 14,617
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I'm looking forward to try out the demo, I noticed (from the screens) that the physics system allows you to shoot at specific areas on the target and damage them according to their place on the target, just like SOF which divided the enemy body to sectors and you could target your fire to specific location. (Shooting some one in their head will result in a body without one, or an arm, etc) Am I correct? Would it be possible to do in the game?
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#17 (permalink) |
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Yeah, that's what I liked about the Vivisector vid: You can shoot junks of meat of the beasts...and with fast paste action going on I think we got a winner here.
Nothing is more fun than senseless violence on the run ![]()
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#18 (permalink) |
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is on the 2nd circle: Lust
Join Date: Apr 2005
Posts: 87
Hellbux: 2,332
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Yeah, you are right. We have real damage system, that allows you to see the exact place of your bullet hit. You can see the result on the following screen:
http://vivisector.com/en/?do=pics&act=show&id=79 By the way, try this www.vivisector.com its an official game's site. Perhaps you'll find some more interesting. This ingame video was shot on the special test level where combat AI and weapons are balancing. It shows some combat AI and elements of the physics that have already been implemented into the game, but are still in a progress of being balanced. In this trailer we demonstrate how the player can use boxes and barrels as a shield and cover and then throw them at the enemies, causing damage. Additionally, when bullets hit boxes, holes remain. It is also shown the system of body destruction and the possibility to shoot off equipment. One of the new features of combat A.I. is the monsters’ reaction in case of a loss of weapons. Given this situation, they will try to move as close as possible and use their brawling skills. http://vivisector.com/en/?do=files&act=download&id=2 |
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