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Old 05-02-2005, 06:31 PM   #11 (permalink)
 
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By the way, the game will be released in Q2 2005, probably in the end of May. The Demo will be at that time too. ;)
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Old 05-02-2005, 07:18 PM   #12 (permalink)
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But does it have MP?
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Old 05-02-2005, 08:08 PM   #13 (permalink)
 
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Unfortunately, there is no MP. We dacided to make cool and well balanced single first. The second reason is, our game is story driven, the storyline is the basic and the core. In MP it is impossible to implement the storyline, so we decided not to make it at all. If the game will get great feedback and so on, we probably will develop the MP as an add-on.
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Old 05-02-2005, 08:11 PM   #14 (permalink)
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hmm, I'm more a MP person...I enjoy a good SP game every now and then. Well, I'll wait and see how the game turns out.
Is it fast action like Serious Sam?
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Old 05-02-2005, 08:26 PM   #15 (permalink)
 
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I'd better say Painkiller, but a little bit more serious. But seriour sam comparison is also right.
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Old 05-02-2005, 09:23 PM   #16 (permalink)
 
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I'm looking forward to try out the demo, I noticed (from the screens) that the physics system allows you to shoot at specific areas on the target and damage them according to their place on the target, just like SOF which divided the enemy body to sectors and you could target your fire to specific location. (Shooting some one in their head will result in a body without one, or an arm, etc) Am I correct? Would it be possible to do in the game?
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Old 05-02-2005, 10:16 PM   #17 (permalink)
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Yeah, that's what I liked about the Vivisector vid: You can shoot junks of meat of the beasts...and with fast paste action going on I think we got a winner here.
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Old 05-03-2005, 09:13 AM   #18 (permalink)
 
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Yeah, you are right. We have real damage system, that allows you to see the exact place of your bullet hit. You can see the result on the following screen:
http://vivisector.com/en/?do=pics&act=show&id=79

By the way, try this www.vivisector.com its an official game's site. Perhaps you'll find some more interesting.

This ingame video was shot on the special test level where combat AI and weapons are balancing. It shows some combat AI and elements of the physics that have already been implemented into the game, but are still in a progress of being balanced. In this trailer we demonstrate how the player can use boxes and barrels as a shield and cover and then throw them at the enemies, causing damage. Additionally, when bullets hit boxes, holes remain. It is also shown the system of body destruction and the possibility to shoot off equipment. One of the new features of combat A.I. is the monsters’ reaction in case of a loss of weapons. Given this situation, they will try to move as close as possible and use their brawling skills.
http://vivisector.com/en/?do=files&act=download&id=2
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Old 05-03-2005, 09:23 AM   #19 (permalink)
 
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It all looks good to me. Is there anyway I can get in on some beta testing? :P.
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Old 05-03-2005, 09:30 AM   #20 (permalink)
 
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Unfortunately no. But the game will be release in a month or so. So you can get your hands on the complete game soon ;)
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