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Old 04-29-2005, 09:04 PM   #1 (permalink)
 
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My name is Valentine Yeltyshev, I'm an Action Forms PR manager currently working on Vivisector: Beast Inside game that will be released Q2 2005.

This thread is devoted to Vivisector: Beast Inside the game developed by Action Forms - creators of Chasm: The Rifr and Carnivores series. The thread assigned to carry on dialog between developers and players.
Here you can ask any questions about the game. ;)

For thouse who never heared about this game, here is the link to the official web site:

Vivisector official page
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Old 04-29-2005, 09:39 PM   #2 (permalink)
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when do we get a playable DEMo and will there be MP?
Oh yeah, the game looks alright. Was excited back then but time has moved on.
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Old 04-29-2005, 09:54 PM   #3 (permalink)
 
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Welcome Valentine, here are a few questions about the game:


Will the game have a motion like fur-rendering? will there be realistic physics? how vast will be the landscapes? and the range of view? will there be a realistic move for vegetation, like air move or reaction to the explosions? how many weapons will the players be able to carry at a time? will the players see his leges when looking down? what about lighting ans shadowing? You know, like in republic commando, there is a bloom effect and also motion blur, but the lightings and shadowings are painted directly onto textures.will the players see motion blur when hit? shader models?

I forgot the gameplay questions!! em, if you are still here after seeing all my questions, here come other ones!! hehe
i guess the A.I. will be a bit scripted as you don't plan to develop vivisector as S.T.A.L.K.E.R., but will the enemies react realisticly to the player's move? i mean you run shooting on everything that looks like a dog fur, and you decide to stop , take cover and snipe 'em. will they take cover to avoid the bullets? will they "create" a fire manuver and come by the flank to shoot you?

I would be very reconescent if you answer all my questions. looking foward of reading your answer.
:thumbup: :thumbup:
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Old 04-29-2005, 09:55 PM   #4 (permalink)
 
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The demo will be available right after release (we are planning to release the game at the end of may), so its is really soon.
Quote:
Was excited back then but time has moved on
Every player, who've got the hands on during Igrograd exhibition in Kiev last week said that they had no time to look at the graphics during they played Vivisector. They said that gameplay is awesome and everything other is on the proper level.

Here are some links to the recent interviews released:

GameSpot

GameGuru

NoFrag

GamesFire

Gameplay Monthly
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Old 04-29-2005, 10:15 PM   #5 (permalink)
 
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to CpTn_lAw
The game contains realistic fur real time rendering.
We developed our own physics system, where it is possible to carry objects, throw them, shoot through the boxes making holes, use different objects as a shield carrying them in front of you, move objects by shooting into them.
The open-area landscapes are REALLY huge. We've made the levels friendly to system, so you will not be annoyed by the loadings.
The trees and bushes are moving on the wind.
The player is able to carry all weapons that he could find. Trust me, he'll need as many as possible weapons ;)
We have shaders and many other moders grsphics features.
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Old 04-29-2005, 10:19 PM   #6 (permalink)
 
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to CpTn_lAw
The monsters are ale to use objects as shelters. We developed true finding system, when the monster will try to find the player from the place where it saw the player last time. The monster will not know for sure where the player is if if doesn't see the player.
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Old 04-29-2005, 10:19 PM   #7 (permalink)
 
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Thanks and i'll interest myself a lil bit on the game!!

cool feature for the monsters, but it seems normal to me after what we see in half life 2 in hard mode or more, what S.T.A.L.K.E.R. is developing now. it's boring when you see a npc coming after you when it could not see you before!!
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I don't think that:
"Time is a predator, that seeks us all our life..."
But that :
"time is a companion, who takes part of our great trip through life..."

Huhuh, Star Trek Fan
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Old 04-29-2005, 11:51 PM   #8 (permalink)
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That may be a very trivial question, but will we be able to choose different crosshairs?
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Old 04-30-2005, 09:18 AM   #9 (permalink)
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Quote:
Originally posted by Atem [Action Forms]@Apr 29 2005, 10:55 PM
Every player, who've got the hands on during Igrograd exhibition in Kiev last week said that they had no time to look at the graphics during they played Vivisector. They said that gameplay is awesome and everything other is on the proper level.
So why didn't we/I get a preview copy of it?
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Old 04-30-2005, 01:32 PM   #10 (permalink)
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coz you're not important enough


and the game looks cool nice job
:thumbup:

i'll definetly give it a try



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