06-25-2003, 01:59 PM
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#2 (permalink)
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is on the 4th circle: Avarice & Prodigality
Join Date: Jun 2003
Location: Colorado, U.S.A
Posts: 759
Hellbux: 11,585
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Yes, it will upgrade your version to 1.05, you'll be able to play online with the most recent patch, and here are the changes.
Quote:
Version 1.5
Issues addressed:
1. STAT RECORDING INACCURACY: Made sure the online stats are tracked correctly. Initial disconnecting players will be tracked and wins/losses will be correctly tabulated. One note to remember: At the Disconnect Voting screen players MUST wait for the count down to finish. A player that exits this screen before the count down is done will receive a disconnect. Also, the voting button has been removed from any 2 player game Disconnect Screen.
2. US BARRACKS EXPLOIT: Lowered the number of Rangers that appear after a US Barracks is destroyed.
3. BUGGY MISSILE TRACKING AFTER UPGRADE: Made sure the missiles continue tracking targets after the player upgrades the Rocket Buggy.
4. RELOADING COMANCHES, ROCKET BUGGIES: Made sure the Rocket Buggy and the Comanches can reload reliably.
5. GLA FAST BUILD BUG: Fixed exploit that allowed multiple Workers to speed structure build times.
6. DOUBLE PLANE WEAPONS CAUSE INCORRECT DAMAGE (All planes): Made sure that targets take damage correctly when multiple ordinances hit a target simultaneously.
7. SOME USERS ARE SEEN IN THE WRONG GAME LOBBIES: Fixed this so that “phantom” users wouldn’t be seen in misc. lobbies.
8. GENERAL BALANCING ISSUES:
• Bug fixed in MiG damage code where upgraded napalm did too much damage to targets.
• GLA Bomb truck health up from 220 to 250.
• Worker health up from 100 to 140.
• Tunnel Network gun damage increased from 10 per shot to 15 per shot.
• Overlord build time increased from 20 to 25 seconds.
• Scorpion Tank now builds in 10 seconds instead of 14.
• GLA Arms Dealer build up time decreased from 50 to 40 seconds (ini seconds, not game seconds.)
• Tunnel Network Build Time improved from 20 seconds to 15 seconds (ini seconds, not game seconds.)
Version 1.4 - 3/10/03
Issues addressed:
- Changed the rules for disconnections. Now, only the players who disconnect from the game or physically lose their connection to the Internet are charged with a disconnect.
- Added a new three-minute rule on Generals online. Now, online matches need to be played for over three minutes in order to record a win, loss, or disconnect. This is to discourage players from artificially bolstering their rank and stats through a dummy account.
- Fixed occurrences of the same game appearing multiple times in the lobby. Generals now actively removes duplicate games in order to make finding and joining matches easier.
- All the chat rooms in the custom match lobby now have their own dedicated list of active games.
- Fixed improper disconnections from the game lobby. You should no longer see the "Lost connection to Generals online" error when your connection is still active.
- Fixed language filter stability.
- Added a new command line for mod developers that lets Generals run user-created content. Simply add the "-mod" command line after the generals.exe target path, followed by the name of any user-created .big file or user-created directory. The correct path would like this: "C:\Program Files\EA Games\Command and Conquer Generals\generals.exe" -mod MyGeneralsMod.big. All user-created content must be placed in the "Command and Conquer Generals Data" folder within your "c:\Documents and Settings" directory.
- Fixed the missing artwork for the "random private" rank in Generals online.
- Fixed the rank hack where some players appear to have a higher rank than they should.
- Increased the allowed time for game to negotiate matching between players.
- Fixed some instances of the "serious error" crash.
- Added a new 4 player Multiplayer Map: Rogue Agent
- Implemented the following balance changes:
• Tunnel Network build speed increased from 5 seconds to 20 seconds.
• Marauder hit points increased from 430 to 490.
• Stealth Fighter hit points increased from 120 to 140.
• Explosion damage done by Chinese Nuke Tanks when they are destroyed is reduced from 25 to 10.
• Nuke Cannon changed so it moves the same speed when damaged, not faster.
• Aurora speed increased from 90 to 120 after it drops its bomb. Damaged speed increased from 60 to 120.
Serious Error info:
If you encounter this error frequently, you may also send an email to seriouserror@ea.com to help us diagnose the problem. You will not receive a response as this email is exclusively set up to help us collect data. Make sure to include EAsy System info which is located in your installed directory. You should also include your ReleaseCrashInfo.txt file which can be found in your Command and Conquer Generals Data folder.
Make sure to check the message boards at www.generals.ea.com for user suggested workarounds.
Fixes in v1.03:
- QuickMatch stability and matching
- General connection fixups behind routers (multiple players behind the same router, refreshing the player IP after a failed connection)
- Refresh button added to Custom Lobby
- Game List/Player List no longer pops to the top occasionally
- Player List no longer jumps, etc. making it difficult to click on a name
- Communicator requests addition of buddy to both players. Also, incoming messages get a sound effect
- Spaces in front of games in Game List no longer allowed
- Game Lists/Player Lists alphabetize in upper and lower case
- Ping tolerance icon adjustment to make more useful
- More accuracy in number of players per game in Game List
Fixes in v1.01:
- Improved the online chat lobby lag
- Fixed the ping indicator in the chat lobby
- Added some more lobbies to spread out the load
- Fixed the accuracy of the games info displayed in the chat lobby
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__________________
"Yeah, hit squad is in the house! All right baby! 60 minutes, balls out.
Let's open up the whole can of kick ass and kill 'em all!
Let the paramedics sort 'em out!"
Alvin Mack from The Program
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