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Old 07-09-2003, 07:28 PM   #1 (permalink)
 
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I have just used the game for the first time and find the default keys confusing as my keyboard is setup for all my games using the keys I like, can you configure tomb raider keys - remap, I have looked in the menus and cannot see any description to do this

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Old 07-09-2003, 08:42 PM   #2 (permalink)
 
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welcome to gamer's hell kryton!

im sure one of the lads will help u asap...
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Old 07-09-2003, 08:45 PM   #3 (permalink)
 
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Try reading the Manuel if you have one, because it will tell you in their, and if its not in there, then it doesnt have a configue then.
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Old 07-10-2003, 05:39 PM   #4 (permalink)
 
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Nothing in the manual about configuring the controls, not impressed with this game, graphics are flawed the bar tendeders head looks back to front, Lara spins out of control when on stairs then the total lack of configurability. Designers get your act together!!
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Old 07-10-2003, 06:35 PM   #5 (permalink)
 
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Quote:
Originally posted by kryton5@Jul 10 2003, 06:39 PM
Nothing in the manual about configuring the controls, not impressed with this game, graphics are flawed the bar tendeders head looks back to front, Lara spins out of control when on stairs then the total lack of configurability. Designers get your act together!!
Try reading this Truely honest review

http://www.gamershell.com/reviews_TombRaid...ofDarknes.shtml

I think the reveiwer agree's with you
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Old 07-10-2003, 11:56 PM   #6 (permalink)
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It is a very poor game that should have never been released! IMO, you should bury it in the backyard and never speak of it again!
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Old 07-11-2003, 12:46 AM   #7 (permalink)
 
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No, he should bury it in the face of one the developers instead.
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Old 07-11-2003, 01:12 AM   #8 (permalink)
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Quote:
Originally posted by Redeemer@Jul 10 2003, 08:46 PM
No, he should bury it in the face of one the developers instead.
ehh...

Don't blame the poor programmers. Do you honestly think they sit down and try to figure out how to make a crappy game?

If you look, you can see where features were planned for this game. The conversation tree is a good point. The idea of Lara being able to influence the plot by how she interacts with characters in the game is a great idea. It's like the programmers never had the chance to fully flesh out all the possibilities of that feature.

It just looks to me like the Publisher (Eidos) pushed a game out the door that was made up of several modules in the early stages of development.

I was part of the beta program for WW2OL, and saw how a publisher basically told a developer to put the game out NOW! Even though the testers were screaming bloody murder because they couldn't keep the servers up during a closed beta.
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Old 07-11-2003, 03:46 AM   #9 (permalink)
 
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By saying developers I meant designers/producers/programmers.
Someone designed that stupid control-system and it sure wasn't Eidos. That's really the thing I'm most mad about. The controls.
I just don't understand how it could go so wrong...
I'm holding everybody that has got anything to do with Eidos at all responsible. Even the dude who delivers fresh bagels every morning.
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Old 07-11-2003, 01:19 PM   #10 (permalink)
 
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This game has been in development for over 2 years. It was supposed to be released around launch time for PS2 I think, but it got pushed back, and delayed, many times. I just don't see how there could be this many bugs if they've constantly delayed it. The bugs would be expected to be gone. That's the gruff I hold with Core/Eidos. They're both good companies, but I didn't expect this.
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