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#1 (permalink) |
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is on the 1st circle: Limbo
Join Date: Jul 2003
Posts: 2
Hellbux: 476
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I have just used the game for the first time and find the default keys confusing as my keyboard is setup for all my games using the keys I like, can you configure tomb raider keys - remap, I have looked in the menus and cannot see any description to do this
regards dave |
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#3 (permalink) |
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Try reading the Manuel if you have one, because it will tell you in their, and if its not in there, then it doesnt have a configue then.
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![]() by Me, V1.5 <Nxs> When I was 16 I was a potmaster also, when I stopped, Ibecame retarded <GreatCthulhu> *sighs* Noone quotes me in their sig.. <Dirt_PridE> Red pill, blue pill? f**k it, gimme range\'>beer!! For the most up to date hardware Shiz go to --> Hwhell.Com For anything Unreal related, from mod downloads to reviews! --> Unreal Hell |
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#4 (permalink) |
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is on the 1st circle: Limbo
Join Date: Jul 2003
Posts: 2
Hellbux: 476
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Nothing in the manual about configuring the controls, not impressed with this game, graphics are flawed the bar tendeders head looks back to front, Lara spins out of control when on stairs then the total lack of configurability. Designers get your act together!!
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#5 (permalink) | |
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Quote:
http://www.gamershell.com/reviews_TombRaid...ofDarknes.shtml I think the reveiwer agree's with you ![]()
__________________
![]() by Me, V1.5 <Nxs> When I was 16 I was a potmaster also, when I stopped, Ibecame retarded <GreatCthulhu> *sighs* Noone quotes me in their sig.. <Dirt_PridE> Red pill, blue pill? f**k it, gimme range\'>beer!! For the most up to date hardware Shiz go to --> Hwhell.Com For anything Unreal related, from mod downloads to reviews! --> Unreal Hell |
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#8 (permalink) | |
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Gamershell Grandpa
Join Date: Sep 2002
Location: Cincinnati, OH, USA
Posts: 5,704
Hellbux: 96,899
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Quote:
Don't blame the poor programmers. Do you honestly think they sit down and try to figure out how to make a crappy game? If you look, you can see where features were planned for this game. The conversation tree is a good point. The idea of Lara being able to influence the plot by how she interacts with characters in the game is a great idea. It's like the programmers never had the chance to fully flesh out all the possibilities of that feature. It just looks to me like the Publisher (Eidos) pushed a game out the door that was made up of several modules in the early stages of development. I was part of the beta program for WW2OL, and saw how a publisher basically told a developer to put the game out NOW! Even though the testers were screaming bloody murder because they couldn't keep the servers up during a closed beta.
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Papajoe r0ckz3rz!!
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#9 (permalink) |
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By saying developers I meant designers/producers/programmers.
Someone designed that stupid control-system and it sure wasn't Eidos. That's really the thing I'm most mad about. The controls. I just don't understand how it could go so wrong... I'm holding everybody that has got anything to do with Eidos at all responsible. Even the dude who delivers fresh bagels every morning.
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![]() "f**k this, his ip is banned indefinitely" - Interman, saviour of Gamers Hell |
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#10 (permalink) |
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This game has been in development for over 2 years. It was supposed to be released around launch time for PS2 I think, but it got pushed back, and delayed, many times. I just don't see how there could be this many bugs if they've constantly delayed it. The bugs would be expected to be gone. That's the gruff I hold with Core/Eidos. They're both good companies, but I didn't expect this.
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![]() "Yeah, hit squad is in the house! All right baby! 60 minutes, balls out. Let's open up the whole can of kick ass and kill 'em all! Let the paramedics sort 'em out!" Alvin Mack from The Program |
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