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Old 08-07-2004, 01:22 AM   #1 (permalink)
 
is on the 2nd circle: Lust

Join Date: Aug 2003
Posts: 145
Hellbux: 5,290


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Hi,

I am in the cavern/cave... after hell ;)

There is this crane.. I climb up into it... I can swing these boxes and stuff left and right...

Left and right are fire hells holes in the cave.

What am I supposed to do here ?

Maybe I need to rotate the crane to the right.. then climb back down again and do something ? ;)

I haven't tried that yet...

Lol.. what a bore such a crane

Any help is appreciated...

Getting stuck at doom 3 is funny but also sucks

( Little voice inside my head screams: noooooooooo )

Bye,
Skybuck
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Old 08-07-2004, 02:25 AM   #2 (permalink)
 
is on the 2nd circle: Lust

Join Date: Aug 2003
Posts: 145
Hellbux: 5,290


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Oh I figured it out... one was to crawl on top of the crane and then walk over the crane to the other side.

I guess I just missed that ladder on the crane itself outside on the right... maybe it was to dark or I just didn't notice it...

Anyway this time I did notice it very clearly by using this insane low graphics file lol

If you want to see how ugly doom 3 can get then store these lines in a file called "InsaneLow.cfg" and then
in the console type: Exec InsaneLow.cfg



set image_ignoreHighQuality "1"
set image_downSizeBumpLimit "512"
set image_downSizeBump "1"
set image_downSizeSpecularLimit "64"
set image_downSizeSpecular "1"
set image_downSizeLimit "512"
set image_downSize "1"
set image_forceDownSize "1"
set image_lodbias "2"
set image_anisotropy "0"
set image_filter "GL_LINEAR_MIPMAP_NEAREST"
set image_roundDown "1"
set image_useCache "1"
set image_cacheMegs "64"
set image_cacheMinK "4096"
set image_useCompression "1"
set image_useNormalCompression "1"
set r_preload "1"
set r_skipBump "1"
set r_skipSpecular "1"
set r_skipOverlays "1"
set r_skipFogLights "1"
set r_skipPostProcess "1"
set r_skipBlendLights "1"
set r_skipDynamicTextures "1"
set r_skipMegaTexture "1"
set r_skipTranslucent "1"
set r_shadows "0"
set r_useOptimizedShadows "1"
set r_useTurboShadow "1"
set g_bloodEffects "0"
set g_decals "0"
set g_showBrass "0"
set g_muzzleFlash "0"
set g_doublevision "0"
set g_showPlayerShadow "0"
set g_skipFX "1"
set g_skipViewEffects "1"
set g_skipParticles "1"
set g_projectileLights "0"
set g_doublevision "0"
set ui_showGun "0"

I will now make a reasonable config file ;)

P.S.: I don't think insane low helps much for frame rate speed ;)

Though more testing has to be done... maybe I ll switch configs during gameplay ;)
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Old 08-07-2004, 03:06 AM   #3 (permalink)
 
is on the 2nd circle: Lust

Join Date: Aug 2003
Posts: 145
Hellbux: 5,290


Default

I just made a medium.cfg file ;)

aiming visor (crosshair) is now visible as well as other hud things.
image_lodbias set 0 is most important for reading text and better textures... setting this to 2 gives very ugly textures <- none almost

Also some other things enabled

It does give a few more frames per second which I can definetly notice and see in the show fps thing
sometimes it even doubles the frame rate... from 15 to 30 in small corridors

set image_ignoreHighQuality "1"
set image_downSizeBumpLimit "512"
set image_downSizeBump "1"
set image_downSizeSpecularLimit "64"
set image_downSizeSpecular "1"
set image_downSizeLimit "512"
set image_downSize "1"
set image_forceDownSize "1"
set image_lodbias "0"
set image_anisotropy "0"
set image_filter "GL_LINEAR_MIPMAP_NEAREST"
set image_roundDown "1"
set image_useCache "1"
set image_cacheMegs "64"
set image_cacheMinK "4096"
set image_useCompression "1"
set image_useNormalCompression "1"
set r_preload "1"
set r_skipBump "1"
set r_skipSpecular "1"
set r_skipOverlays "1"
set r_skipFogLights "0"
set r_skipPostProcess "1"
set r_skipBlendLights "1"
set r_skipDynamicTextures "1"
set r_skipMegaTexture "1"
set r_skipTranslucent "1"
set r_shadows "0"
set r_useOptimizedShadows "1"
set r_useTurboShadow "1"
set g_bloodEffects "0"
set g_decals "0"
set g_showBrass "0"
set g_muzzleFlash "0"
set g_doublevision "0"
set g_showPlayerShadow "0"
set g_skipFX "1"
set g_skipViewEffects "0"
set g_skipParticles "1"
set g_projectileLights "0"
set g_doublevision "0"
set ui_showGun "0"
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