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Old 01-22-2003, 12:37 AM   #11 (permalink)
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thanks for the tip.
when i was working on my city anytime my budget got low i would take out a 50,000 dollar loan. it worked for about 20 minutes untili maxed out the budget(800,000) dollars.
i ended up having to give up my city. and i always end up with more debt then money i get back. ill try that tax thing...

HOW do you build the big skyscrapers? if anyone built a really cool city can you give me some tips on how you cept from going into debt?
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Old 01-22-2003, 03:40 AM   #12 (permalink)
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i finally budgeted my city!...only problem is that i only get 2 dollars each month ^_^. i was able to do this by cuting almost every funding except water and power. i also found out if you take out loans you only get into bigger debt. limit those and only get them if you really need them.
if anyone has any info or tips about how to build skyscrapers or debt problems then post them please post them. i need the help.
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Old 01-22-2003, 05:58 AM   #13 (permalink)
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The thing with skyscrapers is that in order to build upwards you need to have expanded to the side first. Meaning, cover a fair amount of the map and they'll start making taller buildings.
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Old 01-22-2003, 05:59 AM   #14 (permalink)
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Guest @ Jan. 21 2003,20:45)</td></tr><tr><td id="QUOTE">As someone who has a city of 120,000. Â*(in a small square, no cheats/tricks). Â*I'll put my .02 in:

1. Use the prison and military base:
Realistically, you need the military base and the prison, I PERSONALLY wouldnt put the missle testing facility in. Â*These 2 items both reduce the land value around them. Â*But, they dont need power or water or roads either, so stick them in the furthest possible region.

2. Â*MicroManagement: Â*Or, as I call it, CrisisManagement: Â*When you first build a hospital/school drop its funding to about 10%, and increase its Bus/ambulance funding to the max. Â*Then, when your city outgrows this, there will be a strike, up it another 10%. Â*Dont worry, they'll dtop striking. Â*Use this for Water/Hydro as well, drop them to 10% and wait for the warning indicators, then up it 10% more.

3. Â*I disagree with the low density rule: Â*I build almost exclusively medium density. Â*The reason for this is: Â*the ONLY time in this game when you can make a solid profit, is when you have apartment buildings. Â*And remember, medium density just means they can upgrade later, they will still build low density buildings originally.

4. Â*And perhaps the toughest rule to follow: Â*Don't expand too fast! Â*Group your gov't buildings together in a tight circle, and then build out to the outer reaches. Â*Use medium density so that they can upgrade to small apartment buldings, even with just your original cirlce of houses, you can be pulling a reasonable $1000 a month profit (at about 8% tax).

5. Only build residental zones inside your cirlces (and a few small commercial), put the industrial and agricultural outside the circle. Â*Agriculture needs no real facilities to function.

Anyway, thats about it. Â*have fun and be patient, it takes about 3 years for a community (or a new suburb) to reap the benefits.

oh, one more thing:

6. (advanced) Once you use up all your available ground, Start re-zoning all your zones into High density, do NOT demolish the existing buildings, they will upgrade on their own.


VandaL.

email me if you have any questions at: Â*BlairWendell@hotmail.com[/b][/quote]
Do you happen to have any screenshots of your city? It'd be interesting to see how it looks..
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Old 01-23-2003, 05:48 AM   #15 (permalink)
 
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Yeah, I'll take some screenshots.



Oh, one more tip:

If you do manage to get a thriving city, start building of industrial zones with residental zones. Once you do that, start a new city right next to it. Build JUST High density Industrial and Commerical zones. Connected by road, of course, to your large city. This new city will THRIVE, with no residental zones, your overhead is WAY down. I LITERALLY had $500,000 without even realizing it. Spending only $60,000, I managed to get a monthly profit of $4,000. (8400 - 4400).



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Old 01-23-2003, 06:04 AM   #16 (permalink)
 
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Old 01-23-2003, 08:01 AM   #17 (permalink)
 
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^^^^^^^^^
A volcano in the middle of the city would be a good idea!!!
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Old 02-18-2003, 04:18 AM   #18 (permalink)
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Anyone else notice how much it looks like the sims? maxis must be running out of designs for thier guis
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