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#1 (permalink) |
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is on the 1st circle: Limbo
Join Date: Nov 2003
Posts: 17
Hellbux: 36,064
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1) Set your 3D card at default clock with your favourite overclocking utility
2) Open 3D Mark 2003 3) Start benchmarking, then press Escape so that benchmarking can't finish. 4) Now open your favourite 3D card overclocker again and overclock it like there's no tomorrow 5) Benchmark again, but this time let the benchmark finish 6) Publish your score to the Online Browser for the world to see If you look carefully, you will see that the 3D Card clock that is being reported is the one you had when you started 3D Mark, and not the actual overclocked values that you used. So it seems that 3D Mark checks for the clock when it starts and NOT when it benchmarks! As you can easily realize, unless this flaw is patched, there is no way you can tell whether the scores you see are coming from overclocked cards or not. I guess FutureMark should move swiftly now and patch this version |
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#2 (permalink) |
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This bug has existed since 3dmark '99. Not really a bug, but rather an oversight. You can do this in MANY benchmarking programs. And some games respond strangely to a CPU speed change.
Try this in Unreal, for instance, with a CPU overclocking utility like Soft FSB. |
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#4 (permalink) | ||||||||||||||
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is on the 1st circle: Limbo
Join Date: Nov 2003
Posts: 17
Hellbux: 36,064
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