Gamershell Grandpa
Join Date: Sep 2002
Location: Cincinnati, OH, USA
Posts: 5,712
Hellbux: 99,318
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02-25-2003, 03:38 PM
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#3 (permalink)
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is on the 2nd circle: Lust
Join Date: Oct 2002
Posts: 118
Hellbux: 2,750
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Please I hope you are not implying ging the IGN and game spot way....
But back to the subject: Ground control is one of the RTS with best grafics. Still it need it the old Base contruction to make it perfect.
I hope they reconsider this in GC2.
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02-25-2003, 09:20 PM
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#4 (permalink)
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is on the 3rd circle: Gluttony
Join Date: Dec 2002
Location: Wandering aimlessly through the halls of academia, looking for a toilet.....
Posts: 387
Hellbux: 7,879
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02-25-2003, 09:31 PM
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#5 (permalink)
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is on the 2nd circle: Lust
Join Date: Oct 2002
Posts: 118
Hellbux: 2,750
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I know GC was more focused on tactics than in resourse management. Still the lack of unit contruction made the game less fun.
Maybe some kind of solution like Healing units, Reinforcements, Resurrector and even repair units, hability to capture enemy vehicles and strrtures, etc. would make the game more fun and challenging.
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02-25-2003, 09:44 PM
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#6 (permalink)
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is on the 3rd circle: Gluttony
Join Date: Dec 2002
Location: Wandering aimlessly through the halls of academia, looking for a toilet.....
Posts: 387
Hellbux: 7,879
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| Quote (Maldita Vecindad @ Feb. 25 2003,23:31) | Maybe some kind of solution like Healing units, Reinforcements, Resurrector and even repair units, hability to capture enemy vehicles and strrtures, etc. would make the game more fun and challenging.[/b][/quote]
Ummmm, the Command APC could heal/repair any damaged units back up to full health, and virtually every unit could be equipped with repair modules. Reinforcements could be fun if implemented correctly, but it would have to be carefully done in order to maintain the strategic balance.
Resurrection of dead units is a no-no in GC. It would completely devalue veterans, making them as expendable as recruits.
I don't know. Personally, i'm grateful that someone is making a RTS game where the emphasis is on battlefield strategy, rather than build, harvest, construct, destroy. Don't misunderstand me, i enjoy this type of RTS game, but i don't see why EVERY RTS game needs to follow the formula.
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02-26-2003, 02:11 AM
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#7 (permalink)
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Administrator
Join Date: Jan 2002
Posts: 1,887
Hellbux: 33,204
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| Quote (Bucky @ Feb. 25 2003,14:27) | | Quote (John D. @ Feb. 25 2003,05:26) | ...and all this for free? Damn, we must be stupid [/b][/quote]
Nonononono!!!!
This just show your latent genius and generosity! [/b][/quote]
that's the same
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