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Old 07-15-2006, 01:26 PM   #1 (permalink)
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Oh Man, this is seriously annoying me! Crysis has been delayed in aDukeNuke´em-ish way to be released together with Vista!!
What kind of crap is this? Does Crytek actually think that such a in-a-state-of-beta Os will have the needed support for this game?! Hearing this makes me wanna puke, I looked forward to this game, and now it´s delayed just because Big M. releases a new OS... What are your opinions,folks? Mine is plain and simple: I AM PISSED!!
:rant: :rant:
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Old 07-15-2006, 02:12 PM   #2 (permalink)
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Naa, not me, i gonna play t but not pay for it. EA puppet
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Old 07-15-2006, 03:06 PM   #3 (permalink)
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I'm just waiting until they announce that it will be a Vista exclusive after all! I never expected anything good to come of an EA-MS partnership. Crytek we'll miss you!
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Old 07-15-2006, 04:18 PM   #4 (permalink)
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First of all, CryTek has nothing to do with this decision. They are the developers of the game and that's it. As the publisher of the game, it is up to EA to set release dates for everything (trailers, demos, the game, patches.) Apparently M$ paid EA enough to delay release for a simultaneous launch since it will run on XP/DX9. Crysis is not only a groundbreaking title for EA, it's a poster child for Micro$oft's "Games for Window$" and DX10.
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Old 07-15-2006, 08:41 PM   #5 (permalink)
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I'm happy it's being delayed. Now I have more time to save my money and build a system powerful enough to run this beotch!

Maybe if I duct tape two Alienware computers together and have them blessed by the Pope I can play Crysis at 800 x 600!
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Old 07-16-2006, 08:58 AM   #6 (permalink)
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Blessing of the pope is good for +300mhz or so, but fortunately the buff stacks.
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Old 07-17-2006, 07:36 AM   #7 (permalink)
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Quote:
Originally posted by interman@Jul 16 2006, 12:58 AM
Blessing of the pope is good for +300mhz or so, but fortunately the buff stacks.
LOL!!!
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Old 07-17-2006, 11:03 AM   #8 (permalink)
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I am hoping Crysis will be the first game that really utilises dual-core CPUs, Physics rendering over GPU and SLI rendering.

Crytek used some excellent technology with Farcry and really utilised the pixel shader 2.0 (PS2.0+) upon release, they then added support for SM3.0 and HDR rendering 12 months after. They should be commended for their hard work and how they supported the community.

People should not complain too much about the release date being held back, because Crytek are entitled to showcase their new engine in the best light possible, this of course being DirectX10 and Shader Model 4.0 with high-end pixel and fragment shader support. Its not as if its a STALKER or DNF. The problem being is that there will be no DirectX10 for the WindowsXP/2000 environments, so they have to adhere to Microsoft's release schedule for Vista. Obviously this will be quite beneficial as it will be a good opportunity for Crytek to playtest the game and find those nasty little bugs we all know lurk in most multiplayer games upon release.
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Old 07-17-2006, 12:08 PM   #9 (permalink)
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Quote:
Originally posted by GM™@Jul 17 2006, 12:03 PM
I am hoping Crysis will be the first game that really utilises dual-core CPUs, Physics rendering over GPU and SLI rendering.
unreal engine 3?

when is the launch of the first unreal engine 3 powered game?

Brothers in Arms: Hell's Highway in q4 2006?
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Old 07-17-2006, 01:32 PM   #10 (permalink)
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Oh yeah almost forgot about that amongst all the hype...
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