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is on the 1st circle: Limbo
Join Date: Jan 2008
Location: Minneapolis, MN
Posts: 6
Hellbux: 274
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Dear Members,
There are new games that are coming for the Xbox 360 Or, Maybe Play Station 3.
Street Fighter IV: Description: Street Fighter IV (ストリートファイターⅣ, Sutorīto Faitā Fō?) is a fighting game and the next installment in Capcom's long-running Street Fighter series. It was announced on October 17, 2007. A pre-rendered teaser trailer done in a 3D calligraphic style showed Ryu brawling with Ken in a dark meadow, but no gameplay was shown due the project's infancy at the time.[1] Although Capcom USA owns the rights to Street Fighter, development has been contracted to an internal studio at Capcom of Japan.
Development: Before producer Yoshinori Ono pitched the idea to Capcom R&D head Keiji Inafune, the prevailing attitude around Capcom was one where a new numeric entry to the Street Fighter series would not have been made. There was initially a lot of resistance to Ono's pitching of a new Street Fighter game so many years after the original. However, in light of fan clamor as well as the positive reaction to Street Fighter II: Hyper Fighting on Xbox Live Arcade, Ono's perseverance finally paid off when Inafune gave the greenlight to the project.[3] This would be Ono's first take on a new entry of the Street Fighter series.
On October 17, 2007, a teaser video showing series stalwarts Ryu and Ken fighting using a heavily stylized cel-shaded art style made to mimic Japanese sumi-e art was released officially announcing the game.
Story: While no details of the story have been revealed yet, it was revealed in the January 2008 issue of EGM that the game will take place in between Street Fighter II and Street Fighter III making it (storywise) a sequel to the former and a prequel to the latter.[3]
In the same issue, the creator hinted that Ryu and Ken's master, Gouken, might be featured in the game, after mentioning EGM's infamous April Fool's "Sheng Long" prank about Street Fighter II and III (Sheng Long was once assumed to be the name of Ryu and Ken's master, due to a mistranslated win quote said by Ryu in the original Street Fighter II).
Gameplay: While Street Fighter IV will feature 3D rendered characters and backgrounds, the game will still play in traditional 2D, thus creating a "2.5D" effect. While more concrete details on the game's gameplay have yet to be revealed, producer Ono has stated that he wants to keep the game closer to Street Fighter II than to its sequels, and as such the "parry system" from Street Fighter III has been dropped. A new system temporarily called "Saving" has been introduced, as well as Ultra moves. The traditional six-button control scheme will return, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations.[4] On December 30, 2007, a gameplay trailer showed how typical gameplay worked, with the 2D plane of fighting shifting and rotating, characters reacting facially to particularly hard blows.[5]
Ono stated that the gameplay would be much like Street Fighter III: Third Strike, the first Street Fighter game he worked on. Also he is incorporating small air combos, based on Marvel Vs. Capcom which Ono also worked on.[citation needed]
Saving/Revenge: The system that has been referred to as "Saving" for the time being (it will supposedly be renamed for the US release) is a new system that is being introduced in SFIV. The system features a four-segment "Revenge" gauge that builds up as the character takes damage. A player can use one segment of the gauge in combat by simultaneously pressing both strong punch and strong kick to unleash a special attack that will deal instant damage and render the opponent immobile for a short time. The buttons can also be held down and charged to unleash a devastating unblockable attack at the cost of 3/4s of the full "Revenge" gauge. The gauge can also be used to fuel EX Specials - stronger versions of regular special moves - at the cost of one stock of the gauge. Both the Saving move and EX Specials can be "canceled" by dashing towards the opponent (the move will still be performed and will still do damage however), this dash can again be "canceled" by performing another EX Special or Saving move, this however will require pinpoint timing so that only skilled players may execute this kind of combo.
Ono has stated that this system was incorporated in order to shift the emphasis away from combos and toward a more realistic system he has compared to boxing, in which "the skill is in reading your opponent's move before he starts moving … We haven't forgotten about combos and linked moves, but saving makes it so that you have to read your opponent."[6] The system aims to make ground attacks as viable a way of approaching opponents as jumping was in previous games.[6] The saving system is a core part of Street Fighter IV's gameplay and will continue to evolve as the game is developed.[3]
Super Moves
Super moves will return in Street Fighter IV, however, the team is still undecided on how to implement them. Currently, the team is considering three options, the first being similar to Super Street Fighter II Turbo where each character has one set super, the second is based on the Street Fighter Alpha series where characters have multiple supers (but without the Alpha series' mutlilevel chargeable supers) and the third follow Street Fighter III where the players choose which super they want to use for their character before the match.[3]
Ultra Moves
In addition to the series staple (since Super Street Fighter II Turbo) Super Moves, the game will also feature "Ultras". These are performed by performing a characters Super move but executing it with 2 attack buttons. The Ultra is a long and cinematic move featuring a devastating combination of punches, kicks, etc. Along with the regular Super moves, the Ultra will be the only time wherein the camera will break from it's normal fixed position to offer a more dynamic, cinematic view of the action.[3]
Online Play: Street Fighter IV will feature online gaming and is the fourth game in the series to do so (the first two being the Xbox version of Street Fighter Anniversary Collection, the Xbox Live Arcade version of Street Fighter II′ Turbo: Hyper Fighting and the latest being Super Street Fighter II Turbo HD Remix for the Xbox 360 and PlayStation 3). Unlike other games such as Virtua Fighter 5 or Tekken 6, Street Fighter IV will reportedly not feature any item collection or customization. Producer Ono is also looking into the possibility of utilizing microtransactions for future downloadable content updates which might include new characters and stages, however, he stated that the final decision for that would be up to the Capcom as a whole.[3]
Bonus stages: t is intended that the car-smashing bonus rounds from earlier Street Fighter games will return. Ono has joked, "They'll be in there if I have to program them myself!" although he noted that there may be problems if the game's vehicles resemble models by real-life manufacturers.[
Graphics: The characters and environments will be rendered in 3D computer graphics and appear to use a stylized cel-shading effect to lend the characters and environments a hand-drawn look.[4] The gameplay video featured a full 3D, cel-shaded environment and characters, fighting on a 2D plane that shifted and rotated.[5] The version of the game shown to EGM ran at consistent 60 frames per second.[3]
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