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Old 05-28-2008, 05:26 PM   #1 (permalink)
 
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Default Open-Source ATI Driver Achieves Major R500 3D Success

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While the RadeonHD developers have been busy working on Radeon HD 3200 / 780 Series support and other features for this open-source ATI R500/600+ driver, the DRM (Direct Rendering Manager) support has been lagging behind. Earlier this month Matthias Hopf was successful in getting DRM working on an RS690 GPU and he has published RadeonHD DRM code into his personal development tree, but no code has yet to reach master. Meanwhile, as the xf86-video-ati driver is using AtomBIOS, they are able to spend more time working on the 3D features and other areas and less time "banging on registers" or even waiting on register documentation to arrive. David Airlie has been working on the R500 3D support along with Alex Deucher and Corbin Simpson. The trio has been making some great headway towards open-source 3D goodness for Radeon X1000 and HD 2000/3000 GPUs. Their most recent efforts have focused around the R500 fragment program code and today they have reached a monumental milestone.
After some recent work today, Compiz is now working on R500 graphics cards using the open-source xf86-video-ati and the latest Mesa git. In addition, the Unreal Tournament 2004 demo is even running! There is now parity between the open-source R500 3D support and the level of Mesa support for the older R200/300/400 generations! This is one hell of a milestone.
We are, of course, celebrating this major open-source achievement and we are in the midst of trying out this latest code on a horde of different R500 graphics cards. We will be delivering benchmarks comparing the Radeon X1000 performance using the open-source 3D driver to the fglrx driver in the coming days with different graphics cards and we will compare its performance to the earlier R400 parts. If you have any other requests, let us know in the Phoronix Forums.
It was only in late March that the open-source community had achieved hardware-accelerated glxgears on R500 GPUs. To look back, it has been just short of nine months since we shared with you AMD's open-source strategy and the first 900 pages of documentation being opened up. On top of that, it has only been 74 days since AMD publicly released their R500 3D register reference guide.
David Airlie mentions on his blog that he's very close to merging this code to master and pushing this R500/600 3D support into Fedora 9 as an update. While on the RadeonHD side there isn't this same level of support today, both parties have vowed for greater cooperation and we will hopefully see some fruits of that in the near future with a single DRM implementation.
Another celebration for today is the DRI support being merged to master for the xf86-video-radeonhd driver. Matthias Hopf has pushed 23 patches into the xf86-video-radeonhd driver that adds a trivial memory manager, rudimentary code for R600 DRI initialization (but it's not working yet), cleaning up of the existing DRI code that has been available later, and a lot of other work. The DRI support is officially working on the RS690 IGP, but if using the latest Mesa it should be working fine on other R500 GPUs.
Cheers to the open-source ATI driver teams for these accomplishments and AMD for continuing to support these open efforts. Hopefully in the near future NVIDIA will join in. Stay tuned for more information on these major open-source developments. Next up: open-source R600 3D support...
More information on the development activities can be found in the IRC channels, which can be viewed at RadeonHD.org (also owned by Phoronix Media).


This is a huge step in making 3d gaming available for both Windows and Linux. It will also pressure MS to make their current os line more suitable for gaming and faster in general. This news is positive for both sides of the field.
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Old 05-28-2008, 10:34 PM   #2 (permalink)
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it doesnt make ms do anything
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Old 05-28-2008, 10:44 PM   #3 (permalink)
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Originally Posted by KamisoriX View Post
it doesnt make ms do anything
It doesn't make them do anything, your correct. But if Linux can be developed to outperform Windows in a gaming environment then Microsoft will be forced to do something or die. I'm a Windows man, but I'll change OS's. I remember switching from DOS to Windows, I can switch again if I want to.
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Old 05-28-2008, 11:33 PM   #4 (permalink)
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This is it folks. Linux moved to gaming. Microsoft is FINISHED!
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Old 05-29-2008, 05:30 AM   #5 (permalink)
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do you really believe that? Nvid had pretty good linux support. the problem is not necessary the harware support since linux does a fine job coupling with them,- it's the software. if ms would have to bend to what we want they wouldn't have created that abomination called vista.

As long the software/game devs won't follow, and changes is they wont because everyone has windows...it comes with the sys one way or the other, but not everyone is willing to head over and learn about linux,- nothing will change anytime soon. chances are better that a mac will be adopted as a gaming machine.

man doesn't like changes, that's in our nature, unless we have to.

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Old 05-29-2008, 07:16 AM   #6 (permalink)
 
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I never implied people will have to change OS. If Linux becomes successful in running games or even running games faster then Windows, then MS will simply respond quickly and adapt. Both systems will benefit from the competition.

MS simply doesn't have to bend to our choices right now because we have no choice. However, gamers in general are more then willing to switch sides for better performance and current linux distributions are becoming so simple you wouldn't have to learn much new info about it. Updating drivers is a ten fold easier in Mandriva (which I have on pc) then it is in Windows where I have to uninstall, reboot and reinstall and reboot. In Mandriva I download and update and that's it.
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Old 05-29-2008, 10:35 AM   #7 (permalink)
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it still ends with Linux having almost no support from game devs. if it happens then i will be one of the first to jump over
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Old 05-29-2008, 11:00 AM   #8 (permalink)
 
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it still ends with Linux having almost no support from game devs. if it happens then i will be one of the first to jump over
Game developers will follow the money. If Linux becomes a real competitor in the gaming market, then they will suddenly have the resources and support for it.
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Old 05-29-2008, 05:01 PM   #9 (permalink)
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Game developers will follow the money. If Linux becomes a real competitor in the gaming market, then they will suddenly have the resources and support for it.
Well, just a driver does not make Linux competetive to windows for gaming or give gamedevs any incentive to move to linux. Let Linux get a competetive desktop OS first.
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Old 05-29-2008, 05:42 PM   #10 (permalink)
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Originally Posted by Akherousin View Post
Well, just a driver does not make Linux competetive to windows for gaming or give gamedevs any incentive to move to linux. Let Linux get a competetive desktop OS first.
It is.
  1. safer
  2. much more stable then Windows: if one program frezes the others keep going.
  3. several desktops
  4. cheaper (60 Euro for Suse is already a lot, Mandriva and Ubuntu are free)
  5. draw lesser system resouces
  6. Anyone another reason for Linux being competitive?

It is already competitive for years, using the Force of Open Source (FoOS).
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