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Old 06-08-2003, 01:03 PM   #1 (permalink)
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zzzz
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Old 06-08-2003, 01:29 PM   #2 (permalink)
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hmmm...what's your point??!
First of all maybe you should wait till at least the game is out before speculating things like this.
Secondly, I thought I was about to read some cool hot new newsitems about D00M]|[........guess not...Instead I read a post of some guy tyhat thinks doom3 won't be an awesome game, mainly because Carmack and his team have implemented all thinkable features of the next-gen video-cards......
errr...

anyway, still I ask you: WHAT'S YOUR POINT?!
as I read your post I can't escape from the felling that you are polacing Half-Life 2 oevr doom3, which is totally insane at this moment.


Doom3 will be cool! Beleive me.
Wan't Doom1 cool? Wasn't Doom2 cool??? Was Wolfenstein 3D not cool?? Was Quake 1 not nice? How did you like Quake2 when it just got released?!?! Maybe you have heard of Quake III, the start of a whole new mulitplayer-age?!?!?!?


Doom3 will revolutionise the gamingscene gameplay-wise as well as Graphically, don't forget that.
Even Multiplayer will probably be totally awesome (yeahyeah, I know only 4 players bla blah blah) for it will be a whole new multiplayer-experience.

Anyway, look at ID's releases from the past year in the timeframe that they were released, the main titles were all their time very far ahead(<=this is the most important part of my post)


ok, ofcourse this whole post is based purely on speculations, assumptions and hunches, but so is the thread so it fits in nicely I think....




D00M]|[ > hl2







:starwars:
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"Making any judgements from a snapshot intended
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QUOTE (irs2k3@20 2003 @ 03:37 PM)

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Old 06-08-2003, 07:00 PM   #3 (permalink)
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Old 06-08-2003, 07:21 PM   #4 (permalink)
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VERY cool thread man =) I for one think that BOTH games _WILL_ be awsome, a whole new experience and i just cannot wait! I havent had the chance to "test" the demo of D00M]|[ becaus i had a VERY low end system..hehe now i got a new system and im thinking of getting it now to see for myself =)
have a nice day
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Old 06-08-2003, 09:25 PM   #5 (permalink)
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I wouldn't do it. Wait for the full game and the experience will be unspoiled. Not kidding here...
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Old 06-09-2003, 04:31 PM   #6 (permalink)
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well Dod, every thing you have just written there is indeed true, I can confirm it for I have played that Alpha myself.
only, to speak with the immortal words of Carmack himself:

Quote:
Originally posted by John Carmack
Making any judgements from a snapshot intended for a non-interactive demo is ill advised.


And I beleive, like everything my god says, this is true.
Sure, therewere *some* physics in that demo, but far not allw ere implemented, only those that would be used in the E3-showcase.
The same thing goes for the lighting, AI and I guess allmost all other aspects of this, imho, magnificent game.

One other thing why playing this demo and judging the full game is ill advised is because the low level of optimalisation, graphics haven't been compressed, all kinds of calculations, for example the AI and physics calculations weren't optimised and in a *very* early stage, relatively speaking.

Ofcourse Half life2 will be a pure ownage game too, but my guess is that it can in no way compete with teh aspects of Doom3, gameplaywise and physics-wise, not to mention graphically. Sure hl2 will look good, but that's just it, it won't look truely stunning and amazing as Doom3 will, thanks to the very specific lightning and atmosphere it harbors.

I think we both agree that the alpha was very able to give you chickenp[ocks and this even playing with fps below 10 frames(at least with me that was the case)

The sounds of the monsters was enough to shit your pants though and even the humming of certain machines in the level were of such a hellish nature that I at least was scared to open every door I saw.

one more thing that absolutely amazed me with Doom3 was that you actually had the felling that you didn't want to die, I have never experienced such a feeling in a video-game. It got up to the level that you were vaguely frightened to engae the Zombies for the sake of not losing your life. This was very atmospheric and it was just a very VERY sucky build of the demo, i say again, this demo wasn't represantative for any aspect of the full-version WHAT so EVER.

We will be really in for a treat and the upgrade I will make to mys system, at the end of august or so, will be mainly based on my prospects of Doom3 and in way lesser coherence with Half Life 2.



[offtopic]btw, this is a cool tune : "Benny b" - "Satisfaction"[/offtopic]
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"Making any judgements from a snapshot intended
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QUOTE (irs2k3@20 2003 @ 03:37 PM)

And Yeah, i guess its the End....

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Old 06-09-2003, 05:42 PM   #7 (permalink)
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Quote:
Originally posted by Carnage@Jun 9 2003, 03:31 PM
[offtopic]btw, this is a cool tune : "Benny b" - "Satisfaction"[/offtopic]
The B stands 4 Benassi... :dennis:
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Old 06-09-2003, 06:38 PM   #8 (permalink)
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Yeah, sure, Doom 3 should have been "revolutionizing"...Until we found out Deus Ex 2 would be out before it...And that other games like STALKER, Far Cry, Abducted, Thief 3 and others will come out soon after or around the same time as Doom 3...And all of them can have the same nice shadows, bump maps, lighting and effects that Doom 3 will have...

I honestly don't understand why people are parising the Doom 3 engine so much. Other engines can do exactly the same things that the Doom 3 one can do and more. Look at the STALKER and U engine, for example...They've beaten Doom 3 to soft shadowing. Doom 3 is cool because id has talented people who made those nice, intelligently-designed levels (to take advantage of the lighting and shadows), used normal mapping and made some nice models, animations, and special effects for the game. They're tallented people who put the technology available to them to good use. Other engines can do basically anything that the Doom 3 engine can do, but it just depends on what the creators of the game do with it. If they don't want 20 light sources in every room, and they prefer having one or two and giving people something that'll run faster, they won't use them. That doesn't mean that they wouldn't be able to if they wanted it.

Half-life could easily have looked just like Doom 3. They could have easily taken the Unreal engine and used self-shadowing along with their great physics...Though I'm not sure if the U engine supports the Havok physics, so they might have had to use the Karma ones...Anywho, the point is, they pupousely didn't go for the Doom 3 look. They decided to use more polygons on the models instead of resorting to normal mapping and to not base the whole look of their game on shadows and bump maps. Turn the bump maps off in HL 2 and it'll still look fine (they use diffuse maps, right?)...Turn them off in Doom 3 and it'll look like shit (I doubt you can turn them off though).

Anyway, they'll probably both be good games, but they're just not meant to compete with eachother. Valve isn't going for the "nicest shadows in a game award"...They just wanna make a game with a nice story, lots of interaction with the world, great physics, nice graphics and nice multiplayer modes and mods (HL2, TFC2, DoD2, etc.). Doom 3 is going for a dark, creepy/scary look and possibly no multiplayer support...By the way, didn't they say they'd take out the physics out of the game completely?...I think they might just have body physics (for corpses) and no more interation with boxes, crates, etc. like they had originally planned.

Anywho, both game should be nice but different. There's no real use comparing them.
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Old 06-09-2003, 06:42 PM   #9 (permalink)
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aaaaah, so you know it?

You think it's any good mate?
another similar song is "Gigi D'Agostino" with the song "Super" (un, dous, trés, quatro sinquo sinquo ses or something like that, really sweet song)
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"Making any judgements from a snapshot intended
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QUOTE (irs2k3@20 2003 @ 03:37 PM)

And Yeah, i guess its the End....

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Old 06-09-2003, 06:43 PM   #10 (permalink)
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Quote:
Originally posted by Carnage@Jun 9 2003, 03:31 PM
"Ofcourse Half life2 will be a pure ownage game too, but my guess is that it can in no way compete with teh aspects of Doom3, gameplaywise and physics-wise"
I think you mean "Doom 3 can in no way put up with HL2's physics"...Since they might both use Havok physics, but only in HL2 can you interact with practically anything.

In doom 3, you'll see some "ragdoll physics," but those aren't new since UT2003, U2, Devastation and Postal 2 have already used them long before Doom 3. I thing they'll have different friction properties and such for each texture, so obviousely they'll be a big improvement over the ones in the games I mentionned, but still nothing entirely new...Apart from that, you might be able to shoot some boxes around in Doom 3, but that's nothing compared to what you can do in HL 2.
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