I tried the
demo of NFS Shi(f)t and I can only say that from a technical point of view, this is by far the worst I have ever seen in the NFS series (though I did not check all of its games to be honest).
The first bug came right at the start. Well, bug is not quite the right word for something that is utterly stupid. I had the volume on a normal level, started the game and came in a silent language selection. That is allright of course, as long as you 1)
fade in the sound and 2) don't seem to try to blow up my speakers (and ears) with a volume of, say 300% of that what should be an acceptible volume.
Then the settings menu. Simply awful. It was looking nice, but it was a true pain in the ass to get throuh quickly. For the refresh rate, AA (not AF, which was
oddly enough put apart) and resolution, I had to go through various presets, instead of just leaving the resolution on 1280x1024 and quicly putting the refresh rate, AA and AF on respectively 75, 2x and 4x (which is a "default" of mine). The settings in the right column would have been easier to skim through, if that "angle" had been smaller. With other words: menus simply have to
work, looks come at a second place (Usability, anyone?).
Of course I also put the volume settings down to 20%, though I could not do that in a way that would have been the number one choice for any self-respecting GUI developer in case of PC software. So I could not simply use my mouse to shift a bar over a horizontal (or vertical) line. Nope, I discovered that the most satisfactory way, was to select each of the volume settings before shifting them slowly to the left with [arrow left].
Because certain changes could only be applied after a restart of the game (which is okay, because that has a technical reason as it seems), I terminated the game by going on a quest of finding the quit button (I tried [alt]+[F4] but that did not seem to work).
Then, after starting the game again, oh dear oh dear, the game appeared to have
not saved my volume settings. So I had to put them down again.
Than a surprise came at me again. A Lotus Elise and a BMW M3 having a lesser handling than a Dodge Viper? Afaik, Lotusses ussualy can take corners quite tightly while a Viper, to say it like Jeremy Clarkson would, "has a turning circle that is slightly bigger than the one of Jupiter" *.
And NFS Shift has a Viper of 600 HP, while it has 510 Hp in real (the stock Viper srt10, that is). And I asume that it is the stock Viper, not an improved one in the game.
Fragment of a Top Gear special about the viper (put the volume on 50% or so at max, Avidemux made it a bit to loud):
fragment Clarkson Viper.avi
Sorry about the crap bandwidth, did not want to make a Dailymotion profile just because of this video.
The Elise behaved like it drove on ice and, just like the M3, did not seem to have any brakes. Yes, I know that brakes are not that responsive in racing, for variuos reasons (wheelblockin etc.), but they should not be so weak in a game. Because gamers drive visually, they don't "feel" the car like real racing drivers do.
NFS Shift, seems to be not "thought out", and quoting Clarkson again: "It appeals at no levels at all".
*I may have misquoted him a little here.