|
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 (permalink) |
|
is on the 1st circle: Limbo
Join Date: Sep 2003
Location: Zoetermeer, Netherlands
Posts: 26
Hellbux: 861
|
i cant wait, its better than crappy mohaa and w/o the one man army shit, only prob i see is that your troops respawn ( with different names tho but that is not my point) i killed all the ai and they keep respawning
![]()
__________________
![]()
|
|
|
|
|
|
#12 (permalink) |
|
is on the 1st circle: Limbo
Join Date: Sep 2003
Location: New York City
Posts: 8
Hellbux: 592
|
It does take a little away from the realism, but I think it's better that way. It keeps the action going. Besides they die too easily, you don't want to end up in that "one man army" situation right.
Oh and it's fun making body pile ups. :thumbup: |
|
|
|
|
|
#13 (permalink) |
|
is on the 2nd circle: Lust
Join Date: Oct 2002
Posts: 118
Hellbux: 2,729
|
MOHAA was not a one man army game (It had many team levels and Spearheads had even more).
Then again the AI on the Quake engine is not that good so I wouldn't hope to see serious team action like in other games (Rainbow Six, Swat, etc.) The singleplayer in this game will be better than MOHAA's one and that its just a big plus. Still he real juice will be on multiplayer. If MOHAA's multiplayer rocked the Call of Duty will blow you away. |
|
|
|
|
|
#14 (permalink) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
is on the 4th circle: Avarice & Prodigality
Join Date: Oct 2002
Posts: 655
Hellbux: 10,045
|
Quote:
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||