12-22-2003, 07:15 AM
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#1 (permalink)
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is on the 2nd circle: Lust
Join Date: Jun 2003
Posts: 248
Hellbux: 5,765
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anyone got anyway to get more guns and stuff? This game is pretty damn good lookin btw.
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12-22-2003, 09:43 AM
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#2 (permalink)
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is on the 2nd circle: Lust
Join Date: Apr 2003
Location: Sweden
Posts: 183
Hellbux: 4,932
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why you wanna play that crap ? no enemies nothing just you aloine in a dark level like doom3.
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12-22-2003, 10:08 AM
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#3 (permalink)
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is on the 6th circle: Heresy
Join Date: Nov 2003
Posts: 2,091
Hellbux: 27,111
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Maby its good but i will not stand long against doom3 and half-life2 
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12-22-2003, 10:20 AM
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#4 (permalink)
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is on the 7th circle: Violence
Join Date: Nov 2003
Location: Borne Netherlands =)
Posts: 4,865
Hellbux: 61,854
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Quote:
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Maby its good but i will not stand long against doom3 and half-life2
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Time Will tell my friend
Have 2 agree with omega though it looks pretty good
2004 is gonna be a kick-ass game year :thumbup:
New remark after playing : The engine looks awfully familiar 2 something  ;)
(hint game on mars in a base with demons )
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12-22-2003, 10:23 AM
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#5 (permalink)
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is on the 6th circle: Heresy
Join Date: Nov 2003
Posts: 2,091
Hellbux: 27,111
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Atleast the spring is gonna kick
Whit all those nice games like doom3, far cry,half-life2, soldner,breed(for the ones that liked the demo) and lots more. :thumbup:
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12-22-2003, 11:14 AM
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#6 (permalink)
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is on the 1st circle: Limbo
Join Date: Dec 2003
Posts: 1
Hellbux: 415
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U guys should remember its a TECH demo, so its not a game its just a demo to let u guys see what the ENGINE can do. anyway for more information goto http://forum.4drulers.com or http://www.4drulers.com if im correct u can build ur own demo maps now but im not sure 
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12-24-2003, 04:53 PM
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#7 (permalink)
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is on the 2nd circle: Lust
Join Date: Oct 2003
Posts: 64
Hellbux: 1,264
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personally i thought it was pretty crappy, seems like just a gimmick more than anything. The lights aren't truly dynamic, anyone notice that the swinging light swings in the same motion no matter what? This means that the place of the shadows is just scripted. When I shoot the light with a pistol it doesn't start swinging any different, it just disappears! Gimme a break, then a minute later it automatically appears and is swinging in the same motion again, it also never slows down.
Same goes for the other swinging light, and its also not even being held up by anything, just suspended swinging lights. The other lights I tried to shoot out but nothing happens with those. I couldn't jump over the railing at the end of the level, and the only weapon made available was the pistol? And a weak feeling/sounding pistol i might add.
While it may have looked somewhat pretty, it really had no substance to it. We'll see if it gets any better.
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12-24-2003, 09:27 PM
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#8 (permalink)
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Administrator
Join Date: Jan 2002
Posts: 4,200
Hellbux: 102,400
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Quote:
Originally posted by Walshy483@Dec 24 2003, 04:53 PM
personally i thought it was pretty crappy, seems like just a gimmick more than anything. The lights aren't truly dynamic, anyone notice that the swinging light swings in the same motion no matter what? This means that the place of the shadows is just scripted. When I shoot the light with a pistol it doesn't start swinging any different, it just disappears! Gimme a break, then a minute later it automatically appears and is swinging in the same motion again, it also never slows down.
Same goes for the other swinging light, and its also not even being held up by anything, just suspended swinging lights. The other lights I tried to shoot out but nothing happens with those. I couldn't jump over the railing at the end of the level, and the only weapon made available was the pistol? And a weak feeling/sounding pistol i might add.
While it may have looked somewhat pretty, it really had no substance to it. We'll see if it gets any better.
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im sorry to say this, but you have no idea what you're talking about
i didnt read the engine specs at the site, but it's plain to see that the game uses dynamic shadows, but also shadow maps.
I think some of the "what's dynamic and what's not dynamic" debate got worse when ut2003 was released, when people thought the rotating fan shadow thingie was dynamic, when it was just an animated texture.
You can tell the dynamic shadows are actually dynamic by how they look, and how they move. An animated texture CAN create the illusion of a dynamic shadow if it's simply inside of one texture, but for instance when the light in the tech demo casts shadows that go over several then it's the only explanation. There's tons of cool 3d and 3d engine material at gamedev.net, which i recommend to anyone with an interest in programming or graphics.
what i really do hope the devs implement is a good physics engine, like havok or karma, because i think we've come to expect it after having played games like deus ex 2.
also, it's was cool to see such nice use of bump mapping, and especially how well it all ran. Im fairly sure the engine uses some neat culling algorithms to improve the framerate, but even though the levels are far from as complex as deus ex 2's levels it still shows that good performance is possible even with bump mapping and dynamic shadows.
maybe that makes a few things clear 
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12-24-2003, 09:59 PM
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#9 (permalink)
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is on the 2nd circle: Lust
Join Date: Oct 2003
Posts: 64
Hellbux: 1,264
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haha i'm not offended if I was wrong cause I don't know everything, but here is what i think about it what they've done and another question for you...
Hah but anyways, the shadows move in the same motion ALL the time? Maybe that is 'dynamic' but it doesn't make the game any more interesting or realistic since the light source can't be changed. So how is that an accomplishment, In other words, all they did was make a light source go the same no matter what, so that doesn't take much processing power and almost makes the game less realistic when you realize the light is constantly swinging in the same repetitive motion, and that it disappears with one shot, then reappears swinging. Maybe they have a good start for their engine, but it needs a lot of work. Its nothing special since I believe splinter cell had dynamic lights in terms of hanging lights being shot, it would swing around and cast appropriate shadows. Also Far Cry's dynamic lights look incredible and realistic.
Also I don't really understand how an animated texture can only be put on one texture at a time in one scene? Can you explain this a little better, because couldn't more than one texture be animated?
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12-28-2003, 04:03 AM
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#10 (permalink)
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is on the 1st circle: Limbo
Join Date: Dec 2003
Posts: 39
Hellbux: 1,821
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hey guys it looks decent and there is a game out already that uses this engine. (did i just floor u guys?) ok well whether i did or didnt there is actually a game out its called secret service security breech the graphics look preety decent and i have seen adn played the game but its glitchin on my new system i just got but its the ati drivers!
this engine seems like it might be able to do alot but i dunno check screens and some things on that game not too many places have stuff on that game though i think 3dgamers has some stuff on it thats where i first seen the amp 2 tech demo and secret service game ok well check it out peace guys!
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