|
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
is on the 4th circle: Avarice & Prodigality
Join Date: Jan 2002
Location: Belgium
Posts: 855
Hellbux: 27,026
|
Warner Brothers wants to charge video game publishers that license its brands a fee that fluctuates according to what reviewers think of their games. Basically, publishers must pay more royalties to WB for licensed games that get poor/bad reviews (less than 70%) from the game industry.
Here's an excerpt from the article: "The problem, according to Hall, is if game publishers license Warner Brothers intellectual properties and then build low-quality games, which not only degrades the intellectual property involved but contributes to the bad reputation among gamers of titles made from movies. Hall's strategy now is to turn to game review Web sites -- such as GameRankings.com, Metacritic.com, and GameStats.com -- that aggregate scores given to games by critics at game sites and magazines. Games based on Warner Bros. licenses must achieve at least a 70% rating, or incur an increase in royalty rates. "An escalating royalty rate kicks in to help compensate us for the brand damage that's taking place," says Hall. "The further away from 70% it gets, the more expensive the royalty rate becomes. So, frankly, if the publisher delivers on what they promised -- to produce a great game -- it's not even an issue." But it is an issue for some game publishers, including Atari, whose slate of recent titles includes a game based on Warner Bros.' "The Matrix Reloaded" called "Enter The Matrix." (The shooter title scored 66.8% on GameRakings.com for the PC version and 66.9% for the PlayStation 2 version.)" Full article: here |
|
|
|
|
|
#2 (permalink) |
|
I think this is retarted. If they make a bad game, sales will not be good. This alone will teach them a lesson to make better games. Charging them will not help in any fashion. Stuupid
__________________
AMD Athlon XP 2800+, 512 MB 2700 Ram, Chaintech GeForce 6600 GT, 80 GIG 7200 RPM HD, mx510 & Logitech 5.1 Surround Sound. ----------------------------------- Halflife2.net Staff Gamershell Staff |
|
|
|
|
|
|
#3 (permalink) | |
|
is on the 6th circle: Heresy
Join Date: Jan 2004
Location: Onsala - Sweden
Posts: 2,894
Hellbux: 32,593
|
Quote:
I say FU on them!!
__________________
![]() Don't know if i'm Gods child or Satans angel.... Step by step, heart to heart, left right left, we all fall down like toy soldiers.... I never thought that I'd find someone to be mine Lord knows I was right cause you just crossed the line.. Cause sometimes you feel tired, you feel weak, then you feel weak, you feel like you wanna just give up. but you gotta search within you, find that inner strength And just pull that sh*t out of you, and get that motivation not to give up And not be a quitter no matter how bad you wanna just fall flat on your face and collapse |
|
|
|
|
|
|
#6 (permalink) |
|
Administrator
Join Date: Jan 2002
Posts: 1,889
Hellbux: 31,737
|
I'll all for WB... people KNOW in advance if a game will score 70% or more or not, this is just a possible idea to defend their brandings... they must be pissed at getting some of their best selling characters together with words like "stinks", "sucks"...
|
|
|
|
|
|
#7 (permalink) |
|
Administrator
Join Date: Jan 2002
Posts: 3,745
Hellbux: 75,406
|
what companies need to do is to stop rushing crappy games. many new developers are hired to throw together something to milk a brand, and that's essentially the problem. it's very easy to tell if a game doesn't stand a chance, so to be honest i'd prefer that publishers avoid project they know aren't going to make it, and instead make fewer, but better games. it's good that young developer houses are hired, but in my opinion it'd be wiser to assign them to different projects.
__________________
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|