08-04-2004, 08:43 PM
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#1 (permalink)
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Was browsing through hwhell earlier and was reading the Counterstrike Source movie link. I stumbled upon this information, Which I thought was quite funny!
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Graphics - Source’s shader-based renderer, like the one used at Pixar to create movies such as Toy Story® and Monster's, Inc.®, creates the most beautiful and realistic environments ever seen in a video game.
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Don't we wish!
Anyway, I was going to ask you guys 'What year do you predict we will see true pixar quality real-time rendering released as a tech demo?'
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08-04-2004, 08:46 PM
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#2 (permalink)
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I would not think it should be that far off! Processors double at an incredible rate, gfx cards get better every six months, so I think within the next five years we should see that kind of quality 
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08-04-2004, 10:37 PM
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#3 (permalink)
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is a certified SPAM DEMON.
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LOL, rendering like in a pixar movie in realtime in a game....not anytime close.
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08-04-2004, 10:47 PM
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#4 (permalink)
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we're not going to be seeing that for a long time, but it can get fairly close. thing is that what makes the movies especially "pretty" is often what takes the longest to render. also, the shaders used in movies with for instance Renderman can't just be converted to work in a game, but if you look at the geforce 6800 tech demos you'll see they've come a long way, and they even used renderman tech in one of them
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08-04-2004, 11:21 PM
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#5 (permalink)
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Yes Interman your right, Nvidia do indeed use quite a lot of renderman technology in their latest demos.. interesting isn't it. Nvidia Geforce FX series GPU's all have 32-bit optimal shaders, which are as close as we can get to the behemoth code that some rendering farms use, but nevertheless it is the closest form we currently have, in terms of realtime rendering.
However, the gaming industry, over the last 12 months, has blatantly been sold on the Radeon 24-bit precision shaders, which are in fact, in most cases, not as technically advanced, but obviously, in terms of what we are pushing through the pipeline, the most efficient in terms of performance Vs quality.
What we require is Nvidia to stick by its guns and help developers produce exciting new 32-bit shaders in the latest graphics engines and force the competition, which is chiefly ATI, to produce a gpu core with better, faster and more precise shader technology then themselves.
This will probably entail that the manufacturers produce gpu's with 1.5GHz of Parallel performance with on-board memory caches reaching 2GB which will probably outstrip the bandwidth offered by even the most advanced PCI-Express technology.
Only then, will we see the push into true realtime rendering performance, which should be, in most cases, no more than 12 months behind the hollywood studios and their super-computer arrays.
My prediction is 2009. By that time the hardware levels of GPUs Vs CPUs will mean that, in terms of parallel computing, your graphics card will have more horsepower per second than your CPU.
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08-05-2004, 12:11 AM
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#6 (permalink)
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is on the 3rd circle: Gluttony
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Don't fool yourselves. That kind of technology in real time is already here. It may have even been here this past few years or so. If you take a look at next gen hardware for Sony and Microsoft, you'll see what I mean. Pretty soon the quality of real time graphics will stagnate, and it will almost be impossible to determin if what is on screen is a game or not. That kind of tech going retail will be some time off, but it exists already!
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08-05-2004, 12:35 AM
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#7 (permalink)
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Nonsense, you clearly do not know what you are talking about man!
No such technology actually is available in a physical architecture powerful enough to produce anything near Pixar Studios server farms, You noob!
There are few and far between developers of gpu technology in the market place, ATI and NVIDIA chiefly, who are actually still developing next generation graphics technology as we speak, there is in fact no developer with a definitive version of their next product, This means that the GPU featurelist is still in progress, which is in fact the same research and development labs that are researching, not manufacturing, higher performance parallel processors based on future PC market products no more than 1.5-2 years away. This means 3 things:
* ATI are developing new cores for Microsoft's X-Box 2, which means it will based on an advanced PC based GPU, probably called the R500 a.k.a 'fudo' chipset.
* SONY will also be planning to produce it next core, which is being linked, in terms of future technology, with associations with the renderman standard format and maya development technologies.
*Nintendo will go bust because it can't afford the R&D of a powerful enough competitor and loses millions of dollars with the release of its new handheld the Nintendo DS or whatever it is...
That saying, these cores will still not be powerful enough to produce the Pixar standard.. End Of Story! 
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08-05-2004, 02:19 AM
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#8 (permalink)
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is on the 7th circle: Violence
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yeah and soon we will have machines smarter then us .............. 
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08-05-2004, 02:24 AM
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#9 (permalink)
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is on the 3rd circle: Gluttony
Join Date: Jul 2004
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Hellbux: 6,631
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You think so, mate? You only know what people tell you or what you read about. Like I said, if you have seen the tech demo for Xbox 2, it's not a kick in the arse off what you see in those pixar films. All modern technology is SECRET. You don't see it, nor hear of it, but it's there. It's real. Take the Stealth Bomber for example: developed well over 40 years ago, and yet no person knew it was real until roughly 15 years ago. Think about it! People are so credulous these days. Christ!
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God invented whiskey so that the Irish wouldn't take over the world
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08-07-2004, 07:04 AM
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#10 (permalink)
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is on the 3rd circle: Gluttony
Join Date: Jul 2004
Posts: 250
Hellbux: 5,683
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Quote:
Originally posted by GamesMaster@Aug 4 2004, 10:21 PM
Yes Interman your right, Nvidia do indeed use quite a lot of renderman technology in their latest demos.. interesting isn't it. Nvidia Geforce FX series GPU's all have 32-bit optimal shaders, which are as close as we can get to the behemoth code that some rendering farms use, but nevertheless it is the closest form we currently have, in terms of realtime rendering.
However, the gaming industry, over the last 12 months, has blatantly been sold on the Radeon 24-bit precision shaders, which are in fact, in most cases, not as technically advanced, but obviously, in terms of what we are pushing through the pipeline, the most efficient in terms of performance Vs quality.
What we require is Nvidia to stick by its guns and help developers produce exciting new 32-bit shaders in the latest graphics engines and force the competition, which is chiefly ATI, to produce a gpu core with better, faster and more precise shader technology then themselves.
This will probably entail that the manufacturers produce gpu's with 1.5GHz of Parallel performance with on-board memory caches reaching 2GB which will probably outstrip the bandwidth offered by even the most advanced PCI-Express technology.
Only then, will we see the push into true realtime rendering performance, which should be, in most cases, no more than 12 months behind the hollywood studios and their super-computer arrays.
My prediction is 2009. By that time the hardware levels of GPUs Vs CPUs will mean that, in terms of parallel computing, your graphics card will have more horsepower per second than your CPU.
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What the hell did he just say? :Oo:
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