Home | News | Downloads | GamersHell.com TV | Feedback | Casual Games | Forums
  PC Games Nintendo Wii Playstation 3 XBox 360 Playstation 2 Xbox Mobile PSP DS

Go Back   GamersHell.com Community Forums > GamersHell.com Community > GamersHell.com Forum

Reply
 
LinkBack Thread Tools Display Modes
Old 08-04-2004, 08:43 PM   #1 (permalink)
GM™
 
Posts: n/a
Hellbux: 0 [Check]
Default

Was browsing through hwhell earlier and was reading the Counterstrike Source movie link. I stumbled upon this information, Which I thought was quite funny!

Quote:
Graphics - Source’s shader-based renderer, like the one used at Pixar to create movies such as Toy Story® and Monster's, Inc.®, creates the most beautiful and realistic environments ever seen in a video game.
Don't we wish!

Anyway, I was going to ask you guys 'What year do you predict we will see true pixar quality real-time rendering released as a tech demo?'
  Reply With Quote
Old 08-04-2004, 08:46 PM   #2 (permalink)
Nxs
Administrator
 
Join Date: Oct 2002
Posts: 8,515
Hellbux: 175,043
Default

I would not think it should be that far off! Processors double at an incredible rate, gfx cards get better every six months, so I think within the next five years we should see that kind of quality
__________________
Nxs is offline   Reply With Quote
Old 08-04-2004, 10:37 PM   #3 (permalink)
is a certified SPAM DEMON.
 
KamisoriX's Avatar
 
Join Date: Oct 2003
Location: Sexyman Island
Posts: 10,829
Hellbux: 195,574
Send a message via ICQ to KamisoriX Send a message via AIM to KamisoriX
Default

LOL, rendering like in a pixar movie in realtime in a game....not anytime close.
__________________

01001011011000010110110101101001011100110110111101 11001001101001010110000010000001010010010101010100 110001011010
KamisoriX is offline   Reply With Quote
Old 08-04-2004, 10:47 PM   #4 (permalink)
Administrator
 
interman's Avatar
 
Join Date: Jan 2002
Posts: 4,200
Hellbux: 102,768
Default

we're not going to be seeing that for a long time, but it can get fairly close. thing is that what makes the movies especially "pretty" is often what takes the longest to render. also, the shaders used in movies with for instance Renderman can't just be converted to work in a game, but if you look at the geforce 6800 tech demos you'll see they've come a long way, and they even used renderman tech in one of them
__________________
interman is offline   Reply With Quote
Old 08-04-2004, 11:21 PM   #5 (permalink)
GM™
 
Posts: n/a
Hellbux: 0 [Check]
Default

Yes Interman your right, Nvidia do indeed use quite a lot of renderman technology in their latest demos.. interesting isn't it. Nvidia Geforce FX series GPU's all have 32-bit optimal shaders, which are as close as we can get to the behemoth code that some rendering farms use, but nevertheless it is the closest form we currently have, in terms of realtime rendering.

However, the gaming industry, over the last 12 months, has blatantly been sold on the Radeon 24-bit precision shaders, which are in fact, in most cases, not as technically advanced, but obviously, in terms of what we are pushing through the pipeline, the most efficient in terms of performance Vs quality.

What we require is Nvidia to stick by its guns and help developers produce exciting new 32-bit shaders in the latest graphics engines and force the competition, which is chiefly ATI, to produce a gpu core with better, faster and more precise shader technology then themselves.

This will probably entail that the manufacturers produce gpu's with 1.5GHz of Parallel performance with on-board memory caches reaching 2GB which will probably outstrip the bandwidth offered by even the most advanced PCI-Express technology.

Only then, will we see the push into true realtime rendering performance, which should be, in most cases, no more than 12 months behind the hollywood studios and their super-computer arrays.

My prediction is 2009. By that time the hardware levels of GPUs Vs CPUs will mean that, in terms of parallel computing, your graphics card will have more horsepower per second than your CPU.
  Reply With Quote
Old 08-05-2004, 12:11 AM   #6 (permalink)
is on the 3rd circle: Gluttony
 
Join Date: Jul 2004
Posts: 277
Hellbux: 6,631
Default

Don't fool yourselves. That kind of technology in real time is already here. It may have even been here this past few years or so. If you take a look at next gen hardware for Sony and Microsoft, you'll see what I mean. Pretty soon the quality of real time graphics will stagnate, and it will almost be impossible to determin if what is on screen is a game or not. That kind of tech going retail will be some time off, but it exists already!
__________________
God invented whiskey so that the Irish wouldn't take over the world
Stiofain is offline   Reply With Quote
Old 08-05-2004, 12:35 AM   #7 (permalink)
GM™
 
Posts: n/a
Hellbux: 0 [Check]
Default

Nonsense, you clearly do not know what you are talking about man!

No such technology actually is available in a physical architecture powerful enough to produce anything near Pixar Studios server farms, You noob!

There are few and far between developers of gpu technology in the market place, ATI and NVIDIA chiefly, who are actually still developing next generation graphics technology as we speak, there is in fact no developer with a definitive version of their next product, This means that the GPU featurelist is still in progress, which is in fact the same research and development labs that are researching, not manufacturing, higher performance parallel processors based on future PC market products no more than 1.5-2 years away. This means 3 things:

* ATI are developing new cores for Microsoft's X-Box 2, which means it will based on an advanced PC based GPU, probably called the R500 a.k.a 'fudo' chipset.
* SONY will also be planning to produce it next core, which is being linked, in terms of future technology, with associations with the renderman standard format and maya development technologies.
*Nintendo will go bust because it can't afford the R&D of a powerful enough competitor and loses millions of dollars with the release of its new handheld the Nintendo DS or whatever it is...

That saying, these cores will still not be powerful enough to produce the Pixar standard.. End Of Story!
  Reply With Quote
Old 08-05-2004, 02:19 AM   #8 (permalink)
is on the 7th circle: Violence
 
Xpendable's Avatar
 
Join Date: Nov 2003
Location: Borne Netherlands =)
Posts: 4,865
Hellbux: 61,946
Send a message via AIM to Xpendable Send a message via MSN to Xpendable
Default

yeah and soon we will have machines smarter then us ..............
__________________
DooM guy quote : ''... ... ...''
Xpendable is offline   Reply With Quote
Old 08-05-2004, 02:24 AM   #9 (permalink)
is on the 3rd circle: Gluttony
 
Join Date: Jul 2004
Posts: 277
Hellbux: 6,631
Default

You think so, mate? You only know what people tell you or what you read about. Like I said, if you have seen the tech demo for Xbox 2, it's not a kick in the arse off what you see in those pixar films. All modern technology is SECRET. You don't see it, nor hear of it, but it's there. It's real. Take the Stealth Bomber for example: developed well over 40 years ago, and yet no person knew it was real until roughly 15 years ago. Think about it! People are so credulous these days. Christ!
__________________
God invented whiskey so that the Irish wouldn't take over the world
Stiofain is offline   Reply With Quote
Old 08-07-2004, 07:04 AM   #10 (permalink)
is on the 3rd circle: Gluttony
 
Join Date: Jul 2004
Posts: 250
Hellbux: 5,683
Default

Quote:
Originally posted by GamesMaster@Aug 4 2004, 10:21 PM
Yes Interman your right, Nvidia do indeed use quite a lot of renderman technology in their latest demos.. interesting isn't it. Nvidia Geforce FX series GPU's all have 32-bit optimal shaders, which are as close as we can get to the behemoth code that some rendering farms use, but nevertheless it is the closest form we currently have, in terms of realtime rendering.

However, the gaming industry, over the last 12 months, has blatantly been sold on the Radeon 24-bit precision shaders, which are in fact, in most cases, not as technically advanced, but obviously, in terms of what we are pushing through the pipeline, the most efficient in terms of performance Vs quality.

What we require is Nvidia to stick by its guns and help developers produce exciting new 32-bit shaders in the latest graphics engines and force the competition, which is chiefly ATI, to produce a gpu core with better, faster and more precise shader technology then themselves.

This will probably entail that the manufacturers produce gpu's with 1.5GHz of Parallel performance with on-board memory caches reaching 2GB which will probably outstrip the bandwidth offered by even the most advanced PCI-Express technology.

Only then, will we see the push into true realtime rendering performance, which should be, in most cases, no more than 12 months behind the hollywood studios and their super-computer arrays.

My prediction is 2009. By that time the hardware levels of GPUs Vs CPUs will mean that, in terms of parallel computing, your graphics card will have more horsepower per second than your CPU.
What the hell did he just say? :Oo:
__________________
QUOTE
Xpendable: "Stop acting like people are standing on your sausage."
vomiter is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On


Powered by vBulletin Copyright 2000 - 2008, Jelsoft Enterprises Ltd
Template-Modifikationen durch TMS
vBCredits v1.4 Copyright ©2007 - 2008, PixelFX Studios
Quick Links: PC Games | MAC Games | Playstation 2 | XBox | XBox 360 | Casual Games | Wii | Mobile | DS | GBA | Playstation 3 | GamersHell.com TV
Copyright © 1999-2009 GamersHell.com. All rights reserved. | Contact Page | E.U.L.A. | Advertise | Privacy Statement | Search (Top 100) | Link Us

Search Engine Optimization by vBSEO 3.1.0

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47