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Old 08-15-2004, 09:45 PM   #11 (permalink)
 
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Quote:
Originally posted by vomiter@Aug 15 2004, 08:49 PM
you can stop your laugh out loud humor because the official release date it set: Sept. 2
Wanna bet an HL2 copy or working unused CD-key or 50 bucks cash on the fact that EBGames will sell boxed copys of HL2 on Sept 2nd 2004? Im willing to say they won't
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Old 08-15-2004, 09:57 PM   #12 (permalink)
 
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Quote:
Originally posted by vomiter@Aug 15 2004, 08:49 PM
WHAT THE f**k!

This is in reply to all the low IQ dumbass comments posted on "No more doom plz" that was locked just before I could post anything.

Sepht, you deny saying the HL2 mods will be shitt. Check out pg 4, post #10.

Sepht, you say you can't judge a game before it's released. Then what the hell are you doing judging HL2! For f**ks sake!

For everybody that thinks it's funny to say the Valve won't release HL2 for another year (by the way you people are f**king hilarious), you can stop your laugh out loud humor because the official release date it set: Sept. 2 (at least in my area) EB Games has posted the release date and they have never posted a release date unless it was for sure. For all you Spet. 30 releases which all of you are saying...sucks to be you.

Again, for all you hilarious people that thinks it's just oh so funny to brag about bugs and glitches in HL2....I HAVE SOME REAL GREAT f**kING NEWS FOR YOU! ***Patches*** Did you know that there are files out there called patches that are released to fix these bugs and glitches. No more worries guys!

Oh, and who the f**k can argue about bugs anyways...THEY'RE IMPOSSIBLE TO GET AROUND! Every game has them, accept it!

Sepht, you say the the CS Source has little to do with being interactive with the environment. Since when was it ever! It is a mod that uses Valve's engine. It never had any interactive objects. Never needed to. HL2 will be the one with interactive objects, not CS! Think before you post.

You guys remember that rumor that a stolen playable version of HL2 could be accesed. It was true, you just have to know which Newsgroup to look on. I have played HL2 in it's very early stage, looked like Alpha to me. It still looked amazing. And believe it or not, it was scary! Imagine a f**king zombie leaping at you on all fours howling like a goddamn Lost Soul from D3 in tight quarters. Now imagine that sound being amplified 10 times. It was f**king scary.

*For all you HL2 fans, the thing followed me into a pitch dark room and my gun flares made a strobe effect. All I could see was the thing quickly pouncing towards my direction. Very good effect when playing in the dark.*

Enough being nice. Everybody shut the f**k up and judge Hl2 when it comes out. And will somebody please lock this topic to prevent anymore false comment because no opinions were posted here, all are facts. Yes there are glitches that can be fixed by patches, yes there is a release date in Sept., yes Sepht you said those things, yes Nooblet is an idiot who would munch on his own dick if he could reach it.
That rant was crap.
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Old 08-15-2004, 10:02 PM   #13 (permalink)
 
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O yes, and another thing, CSSource is not a mod if its developed by valve and might be the only mulitplayer HL2 provides.

As for the bf42 patching, yes it did add a lot of content, I tahkn them for that, its teh best patching ive ever seen, second goes to the UnrealTornument series. However the state of the gameplay and playablity and netcode is completely reinvented since the original, I don't want my games to be glitchy or rushed, or hyped, sadly HL2 has gotten themselves into this perdicament, they already are a year late on from when the said they would release, and keep saying, itll be out summer, then itll be out fall, and soon, itll be out winter(althought the game looks to be finsihing development from what ive seen). So they really can't say, we need another year to work out the bugs, because then a lot of people are just going to drop HL2 because of a 2 year deley. and by that time unless the textures and models get serious reworking and normal mapping gets added, the graphics will be of a 3-4 year old game.

HL2's graphics, and physics(karma and havok are on the same level), are as good as UT2k3, which came out in 2002, its a long overdue game.
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Old 08-15-2004, 10:28 PM   #14 (permalink)
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Well, I wait and see...but for some reason I get the feeling I gonna get HL2 anyway.
I'm just not excited about Valve products and doubt they will release the game this year but if it comes out and it's good I get it
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Old 08-15-2004, 10:29 PM   #15 (permalink)
 
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Ill get it because even though there will be 550 shit mods, there might be a few good ones.
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Old 08-15-2004, 10:32 PM   #16 (permalink)
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I got a graet idea for a mod
Imagin: a mod. where one party plays terrorist that can lay bombs or hold hostage and a counter party that tries to defuse the bombs or free the hossis.
man, like always I get the best ideas. i think I gonna call it Retaliation Punch.
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Old 08-15-2004, 10:41 PM   #17 (permalink)
 
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Now Mr HL2 fanboy(vomiter) You know what I really love? the fact that you wanted this topic locked so that no one could respond to you, so you HAD to be right, well guesss what, it doesn't work that way, I get to prove you wrong.

Now, I really love the 3 paragraphs titled just to me, your rant now includes personal attacks! yey! And each of those paragraphs, you were mistaken.
1st, You need to check my phrasing I said at least 550 mods, yes, now there will be 600 or so mods(check moddb and do some estimates for new ones)
2nd, I can judge a game by 4 things, the final product, engine specs(sound system liek fmod, DX9) that are given near release, screenshots(not videos) of ingame play of the near final product, and the developers track record, I have not assaulted the final product and only stated the videos can be faked and need not be listened to, I stated that the sound engine in DOom is CPU based and therefor much crisper on the older and worse sound cards, while HL2's isn't, and also that OpenGL supports crossplatforming while DX does not, and also by using screenshots the graphics aren't nearly as crisp as most games that came out since 2002, and lastly that Valve has a sad track record on release dates, SDKs, and new products.
3rd, CSSource is not a mod, because it is developed by valve for their game, mod means modification, and if its in the product then its not modified, it is the product. So CSSource does represent HL2.

Now on the other staments:
Bugs are unavoidable but their presence can be minimalized, HL2, source, and CSSource(the test so far) clearly show their presence is not minimized.(also valve's track record shows that in all products they have ever created, they were riddleed with bugs in release, HL, Steam)
On the release date... It ain't gonna happen, ill gladly bet on that.

I love how incorrect nearly everything you said(is it everything?) in that post is, and how you wish that no one says otherwise. :thumbup:
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Old 08-15-2004, 10:47 PM   #18 (permalink)
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I just tried the CSS and must say it looks ok, not even good. and only one map to try it on.
I wonder how much better HL2 looks if it's already based on it's graphic source :P
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Old 08-15-2004, 11:01 PM   #19 (permalink)
 
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It is the graphic source, there is a decent possiblity(something like 40-60%) that CSS is the only multiplayer that comes with Hl2 in the box.

HL2's graphics are no better then CSS's, the interacatablity might be a bit more(physics kill netcode),

Dor the reason it doesn't look so good is partially because Doom3 uses an effect called normal mapping which I don't think HL2 uses, it allows x,000 models to look like x,000,000 poly models(its a type of bump mapping, you make a map of the high poly(the models for the normal maps are in the millions) and ur vpu applys it to your low poly(in the thousands) to make it look like the high) Unreal 3 also uses this effect(they explain it in depth in the Unreal3 e3 video)turn off bump mappin in Doom3 to see it witout the normal maps, turn off bump mapping, youll see the difference(it is used becuase high poly can't be rendered in real time apps like games and still be playable, so this breaks the poly-performance limit) Actually Ill post a screen...
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Old 08-15-2004, 11:06 PM   #20 (permalink)
 
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Riddick on xbox was the first game to use normal mapping methinks. It's a great example of it, those kind of gfx would not be possible on an xbox otherwise.
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