Just incase you forum blokes don't know, the new Far Cry 1.3 patch has been released!
Crytek has finally released the version 1.3 patch for Far Cry. Among the bug fixes and changes are support for Normal Map Compression for nVidia GeforceFX and ATI Radeon X800 class cards, SM3.0 and SM2.0x support, and all the changes that were introduced in the aborted 1.2 patch released.
The 74MB patch and 6 MB Linux server are available on gamershell right
here.
Normal Map Compression. Requirements: NVidia: Geforce FX Family or better, ATI: x800 card or better. This feature is disabled by default. To enable it, type 'r_TexNormalMapCompressed 1' in the console after loading a level. Enabling this feature during the game may take some time - the PC may appear to freeze. This variable will not be saved when restarting the game. Enabling normal map compression will have prolonged execution the first time running through a level due to initial compression phase occurring in real time through the level. Subsequent reloads of the same level will yield better performance and therefore we recommend that you run any benchmark twice and to take the second of the two runs for benchmarking purposes since this most closely represents the usual user experience.
You can also enable High Definition Range (HDR) lighting effects, by using the 'CVAR r_HDRRendering = 7' at the console. There are 11 different types of glare which can be turned on. 7 is one of them and probably is a most distinguishable. Again, your video specification should be set to Very High to use HDR. HDR is not compatible with AA, so AA should be set to none
Release notes for the patch are
here. :thumbup: