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Old 01-10-2003, 08:34 PM   #1 (permalink)
Wollan
 
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Some of you may have seen this before on the boards at Bigbluebox.com but if you have not, then reading this post may be interesting for YOU.

So, without further adue, Wollan with the help of the BBB team and site, present to you: Fable - Unofficial faqs.





Updated Fable Faq – December 9, 2002

NOTE: THIS IS NOT AN OFFICIALLY ENDORSED FAQ, BUT THANKS GO TO GASHPREX FOR TAKING THE TIME TO UPDATE IT.
IT HAS BEEN MADE A STICKY AS IT DOES CONTAIN GOOD INFO AND LINKS FOR THOSE NEW TO THE GAME/LOOKING TO EXPAND THEIR KNOWLEDGE.



Fable is developed by Big Blue Box Studios

The people quoted in this FAQ are

Dene Carter – Lead Designer – Big Blue Box Studios
Gradius – Lead Q/A Tester for Fable – employed by Lionhead
Ian Lovett - Director of Art Big - Blue Box Studios

Official Fable Websites - All link to the Same Site – Nothing but a flash Intro yet.
www.fablegame.com
www.fable-game.com
www.fablegame.net
www.fable-game.net

Fable Fan Sites

http://www.planetxbox.com/projectego/
http://lionsource.com/projectego/
http://www.projectego.co.uk/
http://www.fateofego.tk/
http://wind_dragon88.tripod.com/page1.html




Release Date

Gradius


quote:
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Winter 2003 means 'after October 2003, before January 1st 2004', not counting any slippages.
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Length Of Game

Gradius

quote:
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20 hours to complete' quotes from previous interviews are referring to the time it would probably take to run through the main story, knowing EXACTLY where to go and what to do, at high speed. Players new to the game will have lots of other distractions, such as side quests, NPC's, the scenery, wanting to explore and fight and sneak and pickpocket and try new clothing and hair styles and watch the world go by and gaze longingly at the ladies...
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Gradius

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20 hours is the estimated time of completion, running through the game as fast as possible, knowing exactly what to do.
It is though, just an estimate. But that's just for the main story.
With all the side quests, scenery, exploring etc etc etc etc etc...the game will give many hours of lovely pleasure.
A player is not forced to rush. We'd hope that gamers take their time and play for 100's of hours.
In fact, we hope they glue the pad to their hands and keep their eyes open with matchsticks so they can play forever!
(Warning: Do not try this at home kids. Please do it at a friends house).
As for ageing and how fast time goes...please don't worry about it.
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Character Info(morphing, sex, Scarring)
http://gamespot.com/gamespot/storie...62038-2,00.html


quote:
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Sadly, the enormous complexity of the character's physical development has forced Big Blue Box to limit the sex of the main character to a male.
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Gradius

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Blood loss was pitched into the ideas pot for Ego, but was deemed that it would be too annoying, as Tmac points out.
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Dene

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The 'evil' look in our game merely changes the colour around the character's eyes and his expression - just a little bit. The effect is very subtle - you wouldn't expect villagers to run away shouting "Oooh - he's evil!" just by looking at you. However, you can be perfectly 'good', but dress in black armour, avoid the sun and develop a pale complexion, cover your body in tattoos etc. and people will assume you are evil.
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Dene

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"Not if you look after your wounds. If you leave your wounds to heal, you'll often scar. If you bandage them, you won't. Simple, really."
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Gradius Re: Fatigue


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The hero slowing down and eventually falling over would be more annoying than fun.
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Combat

Gradius

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Combat is one of the things we are obsessed with getting right. I can't comment on what we are making in this area, but it won't be a button bashing, finger twisting exercise in tedium, I can tell you that.

Keep the thoughts coming on what you'd like to see in combat as we take note of people's feedback.
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quote:
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Combat is probably the most important part of the game. This has to be right and every effort is being made to make sure that the player is always in control, has a great variety of attacking moves, can quickly and intuitively defend, the action is seen from a user friendly angle, and that the ai of the opponents is up to scratch.

Keep the thoughts coming, as it helps us see what people like in their combat systems.
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http://xbox.ign.com/articles/359/359900p1.html


quote:
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New on display was Ego's combat system. The game is a long ways off from being finished, as professed by creator Peter Molyneux, still the combat system seemed complete enough to evaluate. Combat in Ego varies based on the weapon you choose to wield. In the demo, the character was a master with a frying pan. Combat's in real time with actions and combos similar to what you'd find in an adventure game.

Enemy AI is very high. Bad guys hide in wheat fields, surround our hero for better attacks, and learns from the players actions. The world of Ego is massive, and it's rare for an RPG to have such a smooth combat system. Ego's a deep story with near limitless possibilities and a beautiful design. Tag on a quick, easy, combo-oriented combat system and you have a game that could be one of the best ever. But don't expect Ego anytime soon. The game won't be released until at least 2003.
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Gradius


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As nice as it would look, it's just too much hassle to incorporate 2 weapons at once for combat.
Some weapons though, will be 2-handed, and your strength versus their weight is also an issue.
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Re: Combat Style


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It's probably more a brutal version of Onimusha at the moment
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Re: Right Stick Controlling a Sword


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I can confirm it.

It is not on the right stick.
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quote:
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Currently a button draws/sheaths seperate from any combat buttons. You can walk around with the weapon out (confused as to why you think you couldn't).
Combat is being developed at this very moment, and so is liable to change as we tweak and play and tune it.
It's really coming on quite well...very painful looking (and sounding).
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quote:
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Attacking/blocking IS done on the buttons/triggers.
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Re: Combos


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it's not just button combos.
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World Interaction

Gradius


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There are no transitions when you enter a building. You can look through the windows at the world moving outside, walk out onto a balcony and watch the NPC's going about their business...and if a thiefy type then you can peer into windows, smash them, climb inside and then scream as the guard dog savages your face.
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Gradius Re: Loading Times

quote:
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Tis true....one at the start and that's it.
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Gradius – Re: characters on Screen


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10 to 15 We can have more than that sonny :-)
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http://www.planetxbox.com/projecteg...nterview1.shtml


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4. Looking at the screenshots it appears that in one of the examples ears of grain have been singly rendered- is that going to be a common feature or was a clever programing technique used to make them appear like that?

Every single object in our game world is rendered individually. It's mad, but it actually works particularly well and allows us to wave them individually, to part as someone walks through etc.
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Gradius – Re: Creatures(Dragons and Vampires)


quote:
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This isn't D&D though.
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quote:
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Vampires would not suit the game.
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Vampires don't fit the storyline, and this game is not Soul Reaver.
If you want Vampires, go and holiday in Romania or watch Buffy.
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Gradius

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Swimming is currently due to be implemented. Anims exist for swimming on the surface, although underwater swimming is doubtful. As for armour affecting you, I'd think that would be the case.
Do you think water should drip off the hero as he emerges? Should his skin turn blue temporarily if he swims nearly naked in cold water? Should the hero be able to dive down vertically for a couple of seconds to grab objects?
All thoughts and suggestions for swimming would be great, so post em here.
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Story

Gradius


quote:
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You can stand in a forest and gaze at the trees all day, but that'd be boring.
That's why there is a story in there, to keep it spicy.
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You are not forced to do anything. If certain events happen you can take either side, run away or just watch. But if somebody has it in for you, or something develops, you'd have to react to survive! Nobody is forcing you to fight back. :-)
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Dene

quote:
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I wouldn't really listen to any points you may have heard on the 'story'. The story details are exceedingly... fluid. The exact nature of what propels you from life in a small village into the life of a hero hasn't actually been told to anyone yet.

It involves 'lightpeople'. It involves a lot of explosions. It involves a lot of nastiness. This game certainly isn't getting lighter or nicer.
Simon and I are in charge, and our influences are Lovecraft, Sleepy Hollow and A Company of Wolves. Not light.

At this point, I can't see how we're going to avoid a mature rating considering the scope of actions available.

Anyhow...

...people get so worked up about things.
--------------------------------------------------------------------------------
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Old 01-10-2003, 08:36 PM   #2 (permalink)
Wollan
 
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Part II Next -


___
They disagree with the content, and rather than address it, they simply decide the content reflects a bias, and they attack that. -- Joe Sheehan

Last edited by Gradius on 08-01-2003 at 02:15

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10-12-2002 07:49



GashPrex
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Registered: Sep 2002
Location:
Posts: 141
Part II

Time Passing

Gradius


quote:
--------------------------------------------------------------------------------
You won't have the option to decide how quickly time passes before the game starts. Don't worry about it. You will have time enough to live as you wish and to finish the story. It's hard to explain but will be revealed how it works soon enough.
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Control and Camera

Gradius

quote:
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The majority of actions will be carried out by a case sensitive button. So stand next to a lamp and the option to LIGHT it will appear. Press the action button and voila!

The action button then gives you the option to TURN OFF the lamp.
Etc etc.
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Dene

quote:
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New Camera
Well, the Yule season is upon us, and a few major additions have been made:

The new camera is in and working. Its impact is quite incredible.

And you've never seen anything like it.

Please offer a big round of applause to Joss for his sterling efforts. You folks are going to love it.

Also, if you want to offer Christmas wishes to others at BBB, I'd suggest Matt, John and Dean whose sterling efforts have done wonders for our combat.

Our combatants are absolute bastards now. As one team member said, "Wow - they're reaaaally smart!"
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Gradius

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You won't be able to move around in first person mode in Fable for many good reasons.
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The new camera system is lovely and when polished and tweaked will be even lovelier.
It's not for me to say why the team think it is so great, but it is going to be liked by those who buy the game.


ps- Happy Xmas!
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Re: New Camera only for combat


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That AND a new camera system outside of combat.
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Gradius Re: Enemies Running Away

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They do run away.
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quote:
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It makes sense if you disarm a bandit after you've just slaughtered his gang that he's going to show fear and try and leg it.
Threaten a woman or child and they'd likely do the same....although they may run and fetch a guard...
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Multiplayer

Gradius

quote:
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If PE becomes multiplayer I'll chew off my own kneecaps.
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I wouldn't count on gladiatorial arenas or online deathmatches being in the game. They just don't fit.
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Town Names and Size of World

Dene

quote:
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Atman & Manas

Here are some of the town's names in the game. Their natures are fairly apparent from their names. Have fun!

Bowerstone
Bloodstone
Knothole Glade
Oak Vale
White Lodges
Hook Coast
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Gradius – Re: Morrowind

quote:
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The land will probably be smaller than MW, but packed full of juicy goodness, and none of that flat green/yellow//brown crap which takes ages to walk across. As Dene has stated before, the game world will be lush and organic, and exploring it will be more a pleasure than a chore.
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Gradius

quote:
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The game is set in a land called Albion. It has no relation to Britain in terms of size or geography/geology/geewhizzery.
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Graphics

Dene

quote:
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The style issue is very interesting. Like Zelda on the GC, we've had some criticism that our graphics aren't realistic - that some of our colours are very bright, that we don't use enough grey and brown.

I'm hoping that when people first play our game they feel that they're in a cosy, familiar environment - which we then rip apart piece by piece. The PR video you've seen is entirely in-game footage, with a bunch of post effects used over the top. We're hoping that at least some of these will make it into the final game; so it looks even less realistic.

And we're perfectly happy with that. We think you will be too, when you see the results.
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Dene -

quote:
--------------------------------------------------------------------------------
CyberClaw:
Wouldnt it be nice to have flowing clothes and air like in dead or alive.

Dene:
Cloth and hair: done.
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Gradius

quote:
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There was no blood as the particle systems were not in place at that time.
Blood will spill!
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quote:
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When I said 'light beings' in relation to the sparks, I was joking.
They were just a placeholder effect for sparks. Lovely new particles will eventually be decorating screens everywhere.
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quote:
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What you have to remember is that the screenshot is old, and things like the blue streak were early placeholders used to make things look nicer.
Weapon trails (which that is) will still be in the game, but hopefully we can get them to look really nice.
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quote:
--------------------------------------------------------------------------------
The screenshot may have surfaced in that era, but it doesn't mean to say it was taken then.
If you played the version of the game from that era, and this week's build, you'd have 2 vastly different experiences.
Things change. Things go. Things get added. It's all part of the process.
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quote:
--------------------------------------------------------------------------------
People do get too graphics obsessed.
Fable looks absolutely beautiful though. Hopefully, new screens will soon appear and show this. If other games look more beautiful, it won't detract from Fable's lovely looks.
All that beauty would be wasted though, if there wasn't a game in there, and BBB and Lionhead will try their hardest to bring a strong and very enjoyable, quality product out.
--------------------------------------------------------------------------------



Weapons

Dene

quote:
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Ironically, we decided on two weapons a long time before we even saw Halo. No, that doesn't mean you can't mix and match clothing - it's a short-cut so you can change a whole bunch of clothing at once if you want. If you want to wear odd-socks, be my guest.
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quote:
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We're not allowing 'weapons' to break. It's possibly the most irritating thing in the

world - bar those CDs of "Kids singing Kids' songs."
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Gradius

quote:
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That you can't sharpen weapons on rocks. :-)
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Will


quote:
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Apart from the fact that it doesn't tell you anything about the Will. The Will's not an elemental magic system. :-)
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Gradius

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You'll always have the gift of the Will, it's just up to you if you use it or not. So yes you can 'mix'.
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quote:
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The Will IS the magic system, but it's not really magic as such...more of an inner ability. Like being able to fart loudly.
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quote:
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Time to clear up the Will once and for all.

In the game you have a black top hat. You press the Will button and the hero puts his hand into the hat. Whatever he draws out he can use against the enemy, be it a fireball, rabbit, or chain of bright colourful tissues knotted together.

PS - I may be lying.
--------------------------------------------------------------------------------


(sorry that one cracked me up, had to put it in there)

Dene

quote:
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Will is possessed by many in Albion
Will is possessed by no-one in Albion
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Sound Effects and Music

Gradius

quote:
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sound effects are currently due to be implemented to replace the placeholders currently in.
Voice acting will be one of the last things to worry about, as the dialogue and scripts have to be written first. One thing at a time!
--------------------------------------------------------------------------------




quote:
--------------------------------------------------------------------------------
The scripting for missions and story quests is an ongoing process. When we are happy with these, then we can write the text for them.
Music: LOTR / faery tale / hip hop (maybe not)
--------------------------------------------------------------------------------
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Old 01-10-2003, 08:37 PM   #3 (permalink)
Wollan
 
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Part III Next...


___
They disagree with the content, and rather than address it, they simply decide the content reflects a bias, and they attack that. -- Joe Sheehan

Last edited by GashPrex on 12-12-2002 at 01:23

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10-12-2002 07:49



GashPrex
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Registered: Sep 2002
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Posts: 141
Screenshots

Ian


quote:
--------------------------------------------------------------------------------
I just thought I’d take a few moments to clear up this seemingly endless debate about anti-aliasing and our screenshots. Firstly however let me just state that we have never tampered with our screenshots in any way, I do adjust the brightness of the images so they match the TV image but this is because the captures are always extremely dark, however nothing else is touched or changed.

Now onto the anti-aliasing issue: Our game will not use anti-aliasing, and there are very good reasons for this. Primarily this is because the hit on performance that anti-aliasing the game involves would mean that we couldn’t bring you the rich and vibrant world full of people and creatures that we feel is essential to making Albion feel alive and interesting. However having said that, when you are playing the game in such a lush environment you honestly cannot tell that it isn’t anti-aliased. It’s this fact that has caused the confusion; I take screenshots with anti-aliasing enabled, because that’s what the game looks like when seen on a television, however because you cannot tell the difference when playing the game sometimes shots are taken with this feature turned off, resulting in occasional sets of screens that look very jaggie.

Anyway I hope this clears up some of the confusion. Hopefully all future screens will be anti-aliased for your viewing pleasure.
--------------------------------------------------------------------------------



Gradius

quote:
--------------------------------------------------------------------------------
Sadly it is not up to me to provide screens. I take most of the shots for BBB, but it is up to Cathy in PR to say when and where they go. BBB have to approve all shots too.
Having said that, I've just taken some incredible shots, and it'd be madness not to share them! Madness I say!
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quote:
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The Xbox dev kit is a fancy green Xbox. It links to the PC via a network and plays on a TV.
To take shots, I right open Xbox explorer on my PC desktop, right click on my Xbox's name/ip address, and then click on 'take screenshot'.
A lovely image then appears on the PC as a bmp.
Easy n nice.

As for what I do. Repeatedly going over the same parts of a game is not a common occurence.
I usually just play it and come up with feedback and ideas on what I see as I wander, though I may concentrate on specific areas, such as cameras or combat.
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Fable’s Current Progress

Gradius

quote:
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I have no idea what being a BETA tester is like. Fable isn't even ALPHA yet. :-P
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Date 11/12/2002


quote:
--------------------------------------------------------------------------------
The game is starting to come together. The next few weeks will be very very busy at BBB. A lot of major parts are going into the game, and when these are done then things will hopefully move along at a much faster pace.
Lionhead QA are very excited about the stuff going in and due to go in imminently, and the game truly is looking better and better with each build. When the builds work ;-)
--------------------------------------------------------------------------------

11/28/2002


Misc

Gradius

quote:
--------------------------------------------------------------------------------
Saving hasn't been decided upon yet, but Trollfather is on the right lines. There needs to be easy to access save points, such as Inns or beds, or even stone circles in the wilderness.

Saving anywhere would be poor. Many games are spoiled by being able to do this.
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Dene

quote:
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Actually, even our cut-scenes are interactive unless we specifically state otherwise in our scripting language. How's that for a head-spin?
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http://gamespot.com/gamespot/storie...67724-2,00.html


quote:
--------------------------------------------------------------------------------
For example, the inventory system hasn't been finalized, though Molyneux said that he would prefer to use the "bottomless sack" method so that you can collect as many items in the game as you want without worrying where you need to store all of them.
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Gradius – Re: bags being phyically represented

quote:
--------------------------------------------------------------------------------
Things like that are hard to implement due to animation problems.
Imagine carrying a longbow on your back, sword hanging from your belt, a backpack, lantern etc etc. Now imagine the hero doing all his animations ingame, going through doors, changing clothes, morphing etc, and you see why it's not easy to have a realistic interpretation of carrying everything about your person.
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Gradius – Re: E3 2003

quote:
--------------------------------------------------------------------------------
I can't see why it wouldn't be playable at E3.
In fact, I'll offer to fly to America, stay in luxury apartments and be driven everywhere like a VIP in order to be on hand to show the game off.
Are you listening Dene/Peter/Santa? :-)
--------------------------------------------------------------------------------




Gradius


quote:
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I wish I was paid per hour for the time I spend on these boards out of work time :-)

Horses - ask Dene that question.
Combat - realtime
Severity - Brutal!
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On ESRB Rating

Dene


quote:
--------------------------------------------------------------------------------
The ESRB rating for this game is exceedingly likely to be 'Mature' since its content is fairly dark and in cases where humans are killed in any graphic manner (i.e. without having them disappear in a puff of smoke and effects) the Mature rating is slapped on immediately.

We're trying to write a game which handles violence in the same way as the film, "Unforgiven." It's there, but we want to let the player know that violence has consequences, and that death really matters to the people in the world.

My guess is that people will 'experiment' with killing people for the hell of it. If we do it properly, they won't feel like doing it twice...
--------------------------------------------------------------------------------



I hope it was ok to post all that, just wanted to clear up some things, and update what I could.

Gradius if I have misquoted or something has changed, please feel free to let me know and I will update it. If nothing else, you could print this out and show it your bosses and you might get a bigger holiday bonus

garrysh@bellatlantic.net

I will glady take any updates or clarifications, but I would need a source to do so. Please feel free to post or send me email regarding a correction, fansite, or sources Thanks
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Old 01-10-2003, 09:45 PM   #4 (permalink)
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Wow, thanks for digging that one up
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