Then feast ur eyes on this preview done by a member from iSONEWS:
I couldn't cut and paste the direct link, so here it is, the full review:
Unreal II: The Awakening Â*
Reviewed by Uncle_Mart on 01/30/2003
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Is it going to live up to its title?
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Introduction
Well, what can I say? If you haven't heard of this game then you must have either been living under a rock for the last 5 years or just upgraded from
an Apple Mac.
Firstly before even installing this I was having hesitation's about installing it due to the screenshot's that I had seen, but what was about to happen to me was something I was only half expecting.
The original unreal was like Quake, but with more thinking about the design of it, rather than the technology being used for it, so this time around will Unreal be the one to push game play even further?
By the way , This FirstLook is going to be long , this is a big game , with a big audience , and big amounts of options , so here's the big FirstLook to go with it

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Graphics (10/10)
Â* Â* Screenshots:
Â* Â* I love games where you can do stuff like this. (1280x1024, 88k)
Just , erm hangning around. (1024x768, 65k)
About to take out some thingys. (1024x768, 63k)
A little trail of death and destruction. (1024x768, 49k)
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I'm sure anyone reading this now must have at least some idea of what the graphics look like from the countless screenshot's and movies that are all over the net, but what does it look like in action I hear you ask?
Amazing is really the only word to describe this, From the moment the super slick intro loads you are barraged with some seriously stunning eye candy, Legend have really gone to town with the effects taking advantage of even the most expensive of graphic cards.
As the game starts you are presented with a basic room which is textured out just like you would imagine a futuristic planetary station to look like , shiny metallic surface's buttons and readout's everywhere give the feeling you are somewhere important , but you suddenly realize what the engine is capable of when you step outside, You are greeted with a huge sprawling landscape full of lush hills and a moon in close gravity, It really makes you want to break open a bud and sit around watching the sky for a while.
as the game progresses Legend just go insane with more visual wonders like the character models. The first women I saw I couldn't help but stare at her butt, and low and behold she had some kind of muscle structure where her two cheeks moved separately, After staring at her wondrously high polygon ass I checked her boobies and I'm glad to report they got them to move right also, It's nice to see game makers paying attention to the things that count.
Character movement is a wondrous thing in this game , the usual feet gliding thing isn't present , but rather the woman that you first meet walks with a foxy kind of strut , the fat pilot wobbles along and your ever chain smoking layabout crew mate walks around like he has just smoked an ounce of high powered weed. While speaking of the smoking I'd just like to mention some moreabout the attention to detail , ash falls off his cigarette , when it falls it turns from a glowing red to a grey and drops to the floor , and plumes of nasty nicotine plume from his mouth, Kind of make's you want to attach a fan to your powersuit.
Particle effects are great , they even seem to follow some sort of course of gravity which looks real , when you see your first major fire you will want to sit around and toast marshmallows next to it, EVERYTHING is just amazing to look at.
Honestly , all I can say about the graphics in this game is good , while they are not perfect I would certainly rate them as flawless as I feel a little more could have been done here and there (like higher polygon counts on some creatures and such) but when you are looking at this game to criticize it's easier to find the thing's that are wrong , while you are playing you would never notice it.
One last thing to add , even on the very lowest detail settings this game looks awesome , crank it up to full and you'll be looking at one of the nicest looking games yet released on the PC.
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Audio (7/10)
This is a very odd area indeed , Now I have no doubt that I will have a few comments about this but I really found the music in this quite annoying, At the start of each level you let it just sink through you , It's nothing special but it feels a little out of place at times, but after spending more than a few minute's wondering around a level you feel like you've been spending you whole life listening to the same song over and over since birth, it sounds like its just a few bars looped, I still have yet to find a song in the game (other than the cut scene's's) that doesn't drive me crazy quicker than recurring dream containing claudia schiffer and a family size mars bar.
Vocal talent I'm pleased to say is very well implemented, I have yet to hear someone in the game that doesn't "suit" their role or have a very strong voice in acting.
The sound effects however are something VERY special, shooting your gun on different surface's will create a different noise, while Shooting in different size rooms will create different echo's, I don't have any special Dolby 5.1 setups lying around to test with this but I do have a phat speaker setup and some of the guns were enough to give anyone's wife/girlfriend/parents a severe headache or at most get them to call 911.
Bassy engine sounds and explosions that would rumble your monitor almost off the desk are a very welcome addition , it's great to have a game that not only looks good but sounds good also.
There are also plenty of ambient sounds at all points through the game , beepings of star trek like computers , birds and wildlife , electronic hums, basically adding even more to the feeling the graphics has already setup. Â*
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Gameplay (10/10)
The important bit, But is it what we were all expecting?, Well yes and
no, while I feel the AI is superb I also feel that some of the beginning (or easier) creatures have somewhat too much intelligence , they hide and surround you , they use different range's and they carry weapons and use them with deadly accuracy (you'll see why this is odd if you play the first few levels).This isn't exactly a criticism but more something I found a little strange.
Firstly the game sinks you into the swing of things by offering you a choice of training or going straight into the mission's , the training isn't necessary but is useful and it's nice to do just to get a feel for the game.The game itself start's slow to let you meet different key characters and immerse yourself into the story of the game.
Of course we have to get around to the A.I at some point so theres no better time than now, It's very damn good indeed and is possibly the best I have yet seen in a game , The enemy's will cover each other , strafe out the way , use objects that are nearby for cover and use attack formations depending on how many are attacking you , also if you do blazingly well in a room the creatures will sometimes retreat and try to find a more suitable environment to carry on the fight. While most of the creatures can be easily defeated by brute force and clever strafing, on the harder difficulty levels you will find yourself having to use all your skill and brain's to hold off the most simple of enemies.
There are many scripted moment's throughout the game (Ala Halflife) and these are very well thought out and sometimes can get the adrenaline running and occasionally give you a good fright.
The story line unfold's slowly but strongly, games like this should always have an epic story line where you feel like the fate of the universe (or at least earth) is on your shoulders, being a hero is no easy task.
Control of the game is kept to a bare minimum of keys as to not make the player spread his hand all over the keyboard , but while simple it's quite stunning how much interaction can take place in the game, It's almost like halfway between Deus Ex and Duke Nukem.
The mood this game sets for the player can change in an instant , just when you think you are on top of things, a scripted or non scripted moment will pop up and suddenly change what you are doing or scare the hell out of you with a new creature and totally waste you in an instant.
So all in all I think that what was promised gameplay wise for Unreal 2 has definitely been accomplished.
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Concluding Thoughts (19/20)
What to say? well originally I wasn't expecting this to be as good as the usual hype that surround's these game's so to say I was pleasantly surprised is a huge understatement, I can certainly see myself playing through this a few times.
The game never really feels like its a set of levels but more like you are a person who people are relying on , you get briefing's , you can talk (in a limited way) to people about what is happening , and certain missions you even get to fight along side fellow marines , some of these parts of the game are extremely exhilarating and you really feel like you have messed up when one of your team members dies, it gives you that "I must load and save that mans life" feeling.
The system requirements may be quite high but will run perfectly on today's modest PC , incedently the system used for testing was a T-Bird 1.1ghz,GF3 TI500 , 256meg ram (256 meg died the day before this review lol) running on 2k.
Long load times on my system were a little annoying but as I only had 256 meg installed and I really couldn't tell you if these would decrease, but seeing as each level can be almost like playing a small part of some scifi horror movie it's not that much of a problem.
So this game in short I belive is everything you expected to be (maybe more) everything you wanted it to be but isn't a game you want to buy if you have loved ones or work to attend to , I'm still playing the game and writing this with a rather familiar urge to go back and have a few more minutes, I'm sure most of you know what I'm talking about.
I think I will definitely be buying a copy of this game as it is a really polished product , everything about it oozes class and while it may currently be missing multiplayer in the form of coop a patch is being made to make this possible. Hopefully people can look past this fact as it was never designed to be a multiplayer game.
Game of the year? I would say its a definite possibility.
View/Post feedback on this Firstlook (21 replies) Â*
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Graphics 10/10 Audio 7/10
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Gameplay 10/10 Â*Concluding Thoughts 19/20 Â*
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Total Score 46/50
I think this review hits the nail...!
WoooHooo!!!
