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Old 05-19-2005, 07:07 AM   #1 (permalink)
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How long ago did work start on the sequence?

Jan-Bart: We started working on it in late November, and only finished it three days before the show, at the very, very last moment!
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Is the Killzone sequence a fair example of what people can expect from realtime gameplay on PlayStation 3?

Jan-Bart: Yeah, it's basically a representation of the look and feel of the game we're trying to make.
We have it there: The scene took 6 montsh to finish (It's 2 minutes) and lots of the visuals were prerendered. This is a huge let-down for me.

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Old 05-19-2005, 07:41 AM   #2 (permalink)
 
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Old 05-19-2005, 07:58 AM   #3 (permalink)
 
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Just add a little normal mapping to the models and cut down on the extremely high particle effects... Then I wouldn't see why is so impossible..

@Akherousin

Ofcourse it took 6 months, look at the amount of detail, the number of extremely detailed models and the amazing animations.. creating such a thing takes time and what I got out of the interview they are planning for a release 2-3 years from now, so they got plenty of time...
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Old 05-19-2005, 08:14 AM   #4 (permalink)
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Originally posted by theGrayFox@May 19 2005, 08:41 AM
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Old 05-19-2005, 05:08 PM   #5 (permalink)
 
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Considering their track record (Killzone 1) I find it very hard to believe they'll be able to pull off what their CGI advertisment shows.

If they don't they (along with Sony) will be a laughing stock and lose a lot of credability.
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Old 05-19-2005, 05:40 PM   #6 (permalink)
 
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I read about people who thought it was real time rendering and actual gameplay, and that is just absurd, looking at the way he aims, and the way he acts and the enemies act is just stupid, especially the dodging he made when going up the bridge stairs. As David Clayman - IGNXbox said "That had separate animations for every single movement" ... I can go on, but that's not the point, the point is this :

Quote:
Jan-Bart: Yeah, it's basically a representation of the look and feel of the game we're trying to make.
Therefore I still believe this game will be as good looking as the CGI rendering was, although not with that amount of massive effects, and they will need a couple of good years to make it THAT good looking ... maybe three
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Old 05-19-2005, 06:02 PM   #7 (permalink)
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Appearently Sony cheated at the E3 presentation. I'll try to find the article.
That reminds me of the PS2 presentation back then when they had multible
workstations hooked up and said it's the PS2 power.
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Old 05-19-2005, 06:54 PM   #8 (permalink)
 
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Aww crap! I guess if the Killzone sequence was real-time, they would have been boasting that it was...a lot! The Doc Octopus and Unreal demos were fairly convincing tho! Id like to see PS3 games looking that good! So there is hope!

Id be disappointed if they were cheating for these too tho.
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Old 05-19-2005, 07:45 PM   #9 (permalink)
 
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The Unreal Demo was real time, that's a fact for sure.

Don't know about the others though ... Motor Storm was also CGI, and that you can tell.
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Old 05-20-2005, 04:55 AM   #10 (permalink)
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Well someone sended me the link but the site doesn't work. basicly he told
me is that some stuff shown at E§ from sony would look great close up but
the moment they are moving the graphic...basicly the whole model would
change to low res polygone odels. Dunno if it's true but it wouldn't surprice me.
Try finding a working link
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