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#11 (permalink) |
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The PC gaming market is dying? What is your basis for that conclusion? Last i checked Blizzard was recently unable to produce enough copies of World Of Warcraft cover the demand, while most stores had sold all their copies of GTA: San Andreas within hours. I suspect Battlefield 2 will also achieve complete sell out status a few hours after stores place it on the shelves. Granted, these are exceptional games, but "regular" titles sell more than enough to cover development expenses as well as generate a healthy income, something which actually HELPS gaming in general since developers can then focus on pushing boundaries and taking risks with regards to gameplay, rather than worrying about selling 1 million+ copies.
Another factor to consider is the fact that today's crop of console kiddies are going to grow up. Some of them will abandon gaming, others will retain it as a mindless way to kill time, and some will join the ranks of hardcore gamers. Do you really believe that those hardcore gamers will be interested playing Counter Crap and Soul Calibur? Much like the generation that grew up with Pong and the original Doom, these gamers are going to be looking for games that feature new and exciting gameplay elements, something the console market is ill equipped to deliver given it's obsession with generating revenue by catering to the mass market. My own prediction for the future of the PC/Console relationship is that it will continue much as it always has, barring any revolutionary advances in technology which render both obsolete. The PC will continue to be "the frontier", where barriers are broken and new ideas are put to the test, a place where developers can challenge themselves and harcore gamers can find the level of entertainment they demand. The console market will be the safe spot, where developers can cater to the whims of the mass market while working within the parameters of the console hardware. They won't be breaking any new ground, but they won't be breaking their bank accounts either. The same applies to the console players. In short, PC and consoles are not really in competition with one another, because they each cater to different markets. Granted, there is some overlapping but not enough for one to weaken the other, atleast not for the time being or in the near future. Just my 2 cents on the issue.
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How do you know the world has gone mad? It's when the world's best golfer is black, the world's best rapper is white, the French accuse the Americans of being snobbish, and Germany refuses to go to war. |
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#12 (permalink) |
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you just can't bring real RTS/ Tactical games to consol. There will never be a Hard Core Sims (like IL2 and its kind) for a consol.
Why? The answer is simple: You consol kids are all n00bs...hrhrhr.... ![]()
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#13 (permalink) | |
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is on the 5th circle: Wrath & Sullenness
Join Date: Jun 2004
Location: Zurich, Switzerland
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#14 (permalink) |
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When the xbox was released, it was superior to the PC only for a few months. Much like the Xbox, the new Mac G5's were considered outdated compared to a PC in a few months also. Its pretty much a pattern: new system is released, pc beats it in weeks or months, new system is released, PC beats it again. Im sure the PC wont be as powerful as the PS3 or Xbox when they're released, but soon after the PC will be more powerful like always...
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#15 (permalink) | ||
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is on the 6th circle: Heresy
Join Date: Jan 2004
Location: Östersund - Sweden
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#17 (permalink) |
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is on the 5th circle: Wrath & Sullenness
Join Date: Jun 2004
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What really hit me (and what you haven't pointed out enough...imho :dennis: ) is the instant rising of pc's to the new next-gens at the last e3, psx was killed when graphic accelerators hit the markets, and ps2 was also supreme for some time (I've seen some sony fanbios claiming ps2 is more powerfull just a few months back
). But now, knowing that when x360 and ps3 will hit the market they will ALREADY be on par with high-end pc's, x360 game makers have already said some of their titles will reach pc, some ps3 (as ps2's) titles will certainly follow.What's my point? Next gens will not only not have the technological advantage, but they will only become more and more outdated from day one. Instead of pc killers, we've got a big chance for pc to ground it's already strong position (sarafan said it all) Damn after reading it I sound like a pc fanboi But to piss off console fanbois a bit, at least I've played on the consoles :P
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#18 (permalink) | |||
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is on the 2nd circle: Lust
Join Date: Oct 2004
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WoW is a niche title, MMPOGs will always be niche titles and again the sales of WoW won't be ANYWHERE the sales of AAA console titles like GT4 or Halo. Quote:
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Mark my words, at the release of the PS3 you will see a huge drop of any AAA titles for the PC. The significant source of PC titles witll be those that used cross-platform engines like the Unreal3 engine where porting back to the PC is still feasible. Those titles will not bother to leverage today's PC technology because it would require too much work to change the engine to take advantage of the extra PC features. Couple the time and money to develop a AA title with the fact the PC is and always will be prone to piracy and it's obvious that PC gaming is going to go through a huge change.
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#19 (permalink) | |
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is on the 2nd circle: Lust
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why bother when they can develop it for a console and sell 100x more copies and take significantly less time to develop it since everyone's console is the same.
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#20 (permalink) | |
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is on the 2nd circle: Lust
Join Date: Oct 2004
Posts: 223
Hellbux: 3,421
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Think I'll back my opinion up.
GTA:SA was released this week for the Xbox and PC The following chart shows the current best sellers for the PC: http://www.chart-track.co.uk/index.jsp?c=p...t.jsp&ct=110022 *notice how GTA:SA is the current #1 seller and niche specific titles like all the RTS and WoW are only midway through the list Then read the comments here regarding the sales from: http://www.gtasanandreas.net/news/index.php Quote:
To put the console sales into perspective GTA:SA was the best selling 2004 title on the PS2: 1. Grand Theft Auto: San Andreas (PS2) - 5.1 million copies sold Add up the fact that XBOX version outsells the PC version almost 2:1 and the fact that GTA:SA on the PS2 sold 5.1 million copies last year and you can see that consoles have a huge advantage in generating revenue for developers in comparison to *ANY* PC title.
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This is my sig that takes up 80% of your screen filled with useless drivel typed by someone who doesn't speak english very well and loaded with giant images just to slow down your internet connection. If you look closely a large portion of the words here are also misspelled for your enjoyment. |
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