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Old 06-15-2005, 09:12 PM   #11 (permalink)
 
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The PC gaming market is dying? What is your basis for that conclusion? Last i checked Blizzard was recently unable to produce enough copies of World Of Warcraft cover the demand, while most stores had sold all their copies of GTA: San Andreas within hours. I suspect Battlefield 2 will also achieve complete sell out status a few hours after stores place it on the shelves. Granted, these are exceptional games, but "regular" titles sell more than enough to cover development expenses as well as generate a healthy income, something which actually HELPS gaming in general since developers can then focus on pushing boundaries and taking risks with regards to gameplay, rather than worrying about selling 1 million+ copies.

Another factor to consider is the fact that today's crop of console kiddies are going to grow up. Some of them will abandon gaming, others will retain it as a mindless way to kill time, and some will join the ranks of hardcore gamers. Do you really believe that those hardcore gamers will be interested playing Counter Crap and Soul Calibur? Much like the generation that grew up with Pong and the original Doom, these gamers are going to be looking for games that feature new and exciting gameplay elements, something the console market is ill equipped to deliver given it's obsession with generating revenue by catering to the mass market.

My own prediction for the future of the PC/Console relationship is that it will continue much as it always has, barring any revolutionary advances in technology which render both obsolete. The PC will continue to be "the frontier", where barriers are broken and new ideas are put to the test, a place where developers can challenge themselves and harcore gamers can find the level of entertainment they demand. The console market will be the safe spot, where developers can cater to the whims of the mass market while working within the parameters of the console hardware. They won't be breaking any new ground, but they won't be breaking their bank accounts either. The same applies to the console players. In short, PC and consoles are not really in competition with one another, because they each cater to different markets. Granted, there is some overlapping but not enough for one to weaken the other, atleast not for the time being or in the near future. Just my 2 cents on the issue.
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Old 06-15-2005, 09:31 PM   #12 (permalink)
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you just can't bring real RTS/ Tactical games to consol. There will never be a Hard Core Sims (like IL2 and its kind) for a consol.
Why? The answer is simple: You consol kids are all n00bs...hrhrhr....
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Old 06-15-2005, 11:02 PM   #13 (permalink)
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Quote:
Originally posted by Sarafan Lord@Jun 15 2005, 09:12 PM
The PC gaming market is dying? What is your basis for that conclusion? Last i checked Blizzard was recently unable to produce enough copies of World Of Warcraft cover the demand, while most stores had sold all their copies of GTA: San Andreas within hours. I suspect Battlefield 2 will also achieve complete sell out status a few hours after stores place it on the shelves. Granted, these are exceptional games, but "regular" titles sell more than enough to cover development expenses as well as generate a healthy income, something which actually HELPS gaming in general since developers can then focus on pushing boundaries and taking risks with regards to gameplay, rather than worrying about selling 1 million+ copies.

Another factor to consider is the fact that today's crop of console kiddies are going to grow up. Some of them will abandon gaming, others will retain it as a mindless way to kill time, and some will join the ranks of hardcore gamers. Do you really believe that those hardcore gamers will be interested playing Counter Crap and Soul Calibur? Much like the generation that grew up with Pong and the original Doom, these gamers are going to be looking for games that feature new and exciting gameplay elements, something the console market is ill equipped to deliver given it's obsession with generating revenue by catering to the mass market.

My own prediction for the future of the PC/Console relationship is that it will continue much as it always has, barring any revolutionary advances in technology which render both obsolete. The PC will continue to be "the frontier", where barriers are broken and new ideas are put to the test, a place where developers can challenge themselves and harcore gamers can find the level of entertainment they demand. The console market will be the safe spot, where developers can cater to the whims of the mass market while working within the parameters of the console hardware. They won't be breaking any new ground, but they won't be breaking their bank accounts either. The same applies to the console players. In short, PC and consoles are not really in competition with one another, because they each cater to different markets. Granted, there is some overlapping but not enough for one to weaken the other, atleast not for the time being or in the near future. Just my 2 cents on the issue.
This hits the nail on the head. :thumbup:
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Old 06-16-2005, 01:13 AM   #14 (permalink)
 
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When the xbox was released, it was superior to the PC only for a few months. Much like the Xbox, the new Mac G5's were considered outdated compared to a PC in a few months also. Its pretty much a pattern: new system is released, pc beats it in weeks or months, new system is released, PC beats it again. Im sure the PC wont be as powerful as the PS3 or Xbox when they're released, but soon after the PC will be more powerful like always...
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Old 06-16-2005, 01:20 AM   #15 (permalink)
 
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Quote:
Originally posted by Sarafan Lord@Jun 15 2005, 10:12 PM
The PC gaming market is dying? What is your basis for that conclusion? Last i checked Blizzard was recently unable to produce enough copies of World Of Warcraft cover the demand, while most stores had sold all their copies of GTA: San Andreas within hours. I suspect Battlefield 2 will also achieve complete sell out status a few hours after stores place it on the shelves. Granted, these are exceptional games, but "regular" titles sell more than enough to cover development expenses as well as generate a healthy income, something which actually HELPS gaming in general since developers can then focus on pushing boundaries and taking risks with regards to gameplay, rather than worrying about selling 1 million+ copies.

Another factor to consider is the fact that today's crop of console kiddies are going to grow up. Some of them will abandon gaming, others will retain it as a mindless way to kill time, and some will join the ranks of hardcore gamers. Do you really believe that those hardcore gamers will be interested playing Counter Crap and Soul Calibur? Much like the generation that grew up with Pong and the original Doom, these gamers are going to be looking for games that feature new and exciting gameplay elements, something the console market is ill equipped to deliver given it's obsession with generating revenue by catering to the mass market.

My own prediction for the future of the PC/Console relationship is that it will continue much as it always has, barring any revolutionary advances in technology which render both obsolete. The PC will continue to be "the frontier", where barriers are broken and new ideas are put to the test, a place where developers can challenge themselves and harcore gamers can find the level of entertainment they demand. The console market will be the safe spot, where developers can cater to the whims of the mass market while working within the parameters of the console hardware. They won't be breaking any new ground, but they won't be breaking their bank accounts either. The same applies to the console players. In short, PC and consoles are not really in competition with one another, because they each cater to different markets. Granted, there is some overlapping but not enough for one to weaken the other, atleast not for the time being or in the near future. Just my 2 cents on the issue.
Quote:
When the xbox was released, it was superior to the PC only for a few months. Much like the Xbox, the new Mac G5's were considered outdated compared to a PC in a few months also. Its pretty much a pattern: new system is released, pc beats it in weeks or months, new system is released, PC beats it again. Im sure the PC wont be as powerful as the PS3 or Xbox when they're released, but soon after the PC will be more powerful like always...
You guys are so right!
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Old 06-16-2005, 04:17 AM   #16 (permalink)
 
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It's good to hear that from you guys!!
Consoles will not be that powerfull for too long, pc will be beaten in the beging and then within few mounths it'll come back more powerfull :thumbup:
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Old 06-16-2005, 11:11 AM   #17 (permalink)
 
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What really hit me (and what you haven't pointed out enough...imho :dennis: ) is the instant rising of pc's to the new next-gens at the last e3, psx was killed when graphic accelerators hit the markets, and ps2 was also supreme for some time (I've seen some sony fanbios claiming ps2 is more powerfull just a few months back ). But now, knowing that when x360 and ps3 will hit the market they will ALREADY be on par with high-end pc's, x360 game makers have already said some of their titles will reach pc, some ps3 (as ps2's) titles will certainly follow.
What's my point? Next gens will not only not have the technological advantage, but they will only become more and more outdated from day one. Instead of pc killers, we've got a big chance for pc to ground it's already strong position (sarafan said it all)


Damn after reading it I sound like a pc fanboi
But to piss off console fanbois a bit, at least I've played on the consoles :P
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Old 06-16-2005, 03:26 PM   #18 (permalink)
 
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Quote:
The PC gaming market is dying? What is your basis for that conclusion? Last i checked Blizzard was recently unable to produce enough copies of World Of Warcraft cover the demand, while most stores had sold all their copies of GTA: San Andreas within hours. I suspect Battlefield 2 will also achieve complete sell out status a few hours after stores place it on the shelves. Granted, these are exceptional games, but "regular" titles sell more than enough to cover development expenses as well as generate a healthy income, something which actually HELPS gaming in general since developers can then focus on pushing boundaries and taking risks with regards to gameplay, rather than worrying about selling 1 million+ copies.
GTA:SA has been out on the console for how long? I guess it doesn't bother you that the game is a direct port from a console game, and compared to the graphics available on the PC now the graphics of GTA:SA sucks. Where is this power that people keep spouting off about in regards to the superior graphics of the PC in GTA:SA? They don't exist because the developer threw together a half-assed port of the console game in hopes to make a few more bucks off of their now aging title. If you think the PC title is selling well you need to compare the sales of the PC version to that of the PS2. I would think that the PS2 version sold more copies in a month than the PC version will probably sell in total.
WoW is a niche title, MMPOGs will always be niche titles and again the sales of WoW won't be ANYWHERE the sales of AAA console titles like GT4 or Halo.

Quote:

Another factor to consider is the fact that today's crop of console kiddies are going to grow up. Some of them will abandon gaming, others will retain it as a mindless way to kill time, and some will join the ranks of hardcore gamers. Do you really believe that those hardcore gamers will be interested playing Counter Crap and Soul Calibur? Much like the generation that grew up with Pong and the original Doom, these gamers are going to be looking for games that feature new and exciting gameplay elements, something the console market is ill equipped to deliver given it's obsession with generating revenue by catering to the mass market.
You're totally wrong here, console gaming is going "MAINSTREAM" that means that games are no longer becoming the domain of the 'computer nerd'. People are much more open about spending 2-3 hours in front of the TV drinking beer and playing a game with their friends than spending hours infront of their PC like the solo troll PC gamer in his moms basement. Console gaming is what is growing the gaming industry, not PC gaming.

Quote:

My own prediction for the future of the PC/Console relationship is that it will continue much as it always has, barring any revolutionary advances in technology which render both obsolete. The PC will continue to be "the frontier", where barriers are broken and new ideas are put to the test, a place where developers can challenge themselves and harcore gamers can find the level of entertainment they demand. The console market will be the safe spot, where developers can cater to the whims of the mass market while working within the parameters of the console hardware. They won't be breaking any new ground, but they won't be breaking their bank accounts either. The same applies to the console players. In short, PC and consoles are not really in competition with one another, because they each cater to different markets. Granted, there is some overlapping but not enough for one to weaken the other, atleast not for the time being or in the near future. Just my 2 cents on the issue.
As time goes on we'll see the PC market become more of a niche market, for those types of games that don't port or play well to the consoles (MMPOGs, RTS, FPS genres). I will agree that for a while the PC market will be where the advances in new technology will come from but that will only last so long when new software to drive this technology slowly disappears. Console gaming does cater to the mainstream but sadly the mainstream is where the money is. Only seriously independently weathly developers will continue to support the PC market.

Mark my words, at the release of the PS3 you will see a huge drop of any AAA titles for the PC. The significant source of PC titles witll be those that used cross-platform engines like the Unreal3 engine where porting back to the PC is still feasible. Those titles will not bother to leverage today's PC technology because it would require too much work to change the engine to take advantage of the extra PC features. Couple the time and money to develop a AA title with the fact the PC is and always will be prone to piracy and it's obvious that PC gaming is going to go through a huge change.
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Old 06-16-2005, 03:28 PM   #19 (permalink)
 
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Quote:
Originally posted by Kacperski@Jun 16 2005, 10:11 AM
What really hit me (and what you haven't pointed out enough...imho :dennis: ) is the instant rising of pc's to the new next-gens at the last e3, psx was killed when graphic accelerators hit the markets, and ps2 was also supreme for some time (I've seen some sony fanbios claiming ps2 is more powerfull just a few months back ). But now, knowing that when x360 and ps3 will hit the market they will ALREADY be on par with high-end pc's, x360 game makers have already said some of their titles will reach pc, some ps3 (as ps2's) titles will certainly follow.
What's my point? Next gens will not only not have the technological advantage, but they will only become more and more outdated from day one. Instead of pc killers, we've got a big chance for pc to ground it's already strong position (sarafan said it all)


Damn after reading it I sound like a pc fanboi
But to piss off console fanbois a bit, at least I've played on the consoles :P
again you assume that someone is going to write software for that "uber powerful pc".

why bother when they can develop it for a console and sell 100x more copies and take significantly less time to develop it since everyone's console is the same.
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Old 06-16-2005, 03:46 PM   #20 (permalink)
 
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Think I'll back my opinion up.

GTA:SA was released this week for the Xbox and PC

The following chart shows the current best sellers for the PC:
http://www.chart-track.co.uk/index.jsp?c=p...t.jsp&ct=110022

*notice how GTA:SA is the current #1 seller and niche specific titles like all the RTS and WoW are only midway through the list

Then read the comments here regarding the sales from:
http://www.gtasanandreas.net/news/index.php
Quote:

The first sales numbers for Grand Theft Auto: San Andreas in the UK have been announced by Chart Track. Surprisingly (or not) the Xbox version has outsold the PC version almost two-fold. Needless to say, San Andreas shot to the top position after release.


To put the console sales into perspective GTA:SA was the best selling 2004 title on the PS2:
1. Grand Theft Auto: San Andreas (PS2) - 5.1 million copies sold

Add up the fact that XBOX version outsells the PC version almost 2:1 and the fact that GTA:SA on the PS2 sold 5.1 million copies last year and you can see that consoles have a huge advantage in generating revenue for developers in comparison to *ANY* PC title.
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