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#31 (permalink) |
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is on the 2nd circle: Lust
Join Date: Jul 2003
Posts: 140
Hellbux: 2,364
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Yeah the only added visuals I see are multiple lightsources for shadows (ie muzzleflashes can cast shadows) and this "feature" that I believe they called procedural generation that adds some random scenery to all maps without them having to modify them. The only scenery I've seen added are some ugly grass and flowers along with some random objects like barrels and wheelbarrows. Not hardly worth the huge performance hit.
I will say that NVIDIA's latest driver, 162.15, is probably one of the best drivers for Vista yet even though it got pulled from their website for alleged "issues" (I haven't come across any). Some games now are actually running just as fast on Vista as XP. Of course the majority of games still more than likely have a decrease in framerate. But the gap is narrowing. My own benchmarks running 162.15 Company of Heroes DX9 1280x1024 Highest AA setting XP - 57.0 fps Vista - 58.1 fps Vista DX10 - 25.1 fps :P Half-Life 2 Lost Coast 1280x1024 Highest AA and filtering setting XP - 157.49 fps Vista 32-bit - 155.68 fps Vista 64-bit - 109.53 (wow don't run this in 64-bit! add the -32bit command line) The largest difference was Counter-Strike Source 1280x1024 Highest AA and filtering setting XP - 188.36 Vista - 178.24 But they are both so high that it really doesn't make much of a difference I really think the drivers just need time to mature and Vista will be almost exactly the same in terms of performance. I'm quite surprised. |
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#32 (permalink) |
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is on the 1st circle: Limbo
Join Date: Jul 2007
Posts: 23
Hellbux: 10
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ATI at present time has no solid drivers , the other thing is that R600 lacks the textures processing power, NVIDIA's drivers are far better coded , also no every developer whant's to make shaders very complex (ATI uses more of complex shaders NVIDIA uses less complex shaders and it has faster shader clock ) . Another big thing is that most of game developers are using old egnines and they apply the DX10 code patch to that old engines. For example the Company of Heroes engine was used it old school title like Ground Control 1 , Homeworld 1, Homeworld 2. So we have a DX7 engine that was patched to DX8 then to DX9,b and c, and now it has some DirectX 10 code embedded. So the big question is "How the new games designed and coded on DX9 and later patched to DX10, or pure DX10 witch will not happen soon , will run on current DX10 hardware " : ]
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#33 (permalink) | |
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is on the 1st circle: Limbo
Join Date: Jul 2007
Posts: 23
Hellbux: 10
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Bl4ck^M0_onk3y's will rule the world ! |
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#36 (permalink) | |
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is on the 2nd circle: Lust
Join Date: Aug 2005
Location: Eastern Seaboard
Posts: 173
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#37 (permalink) | |
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is on the 1st circle: Limbo
Join Date: Jul 2007
Posts: 23
Hellbux: 10
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Quote:
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Bl4ck^M0_onk3y's will rule the world ! |
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