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is on the 1st circle: Limbo
Join Date: Aug 2007
Posts: 35
Hellbux: 320
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I was hunting earthlings before cb ends... well, I got 28 kills in total
all in Earth area, cuz humans nv come to Mars...=/ (I hope ppl who I killed dont hold grudge against me lol) it's a to kill or be killed world...>.< need to go to earth areas for questing. speaking of modes, here is a list of pk modes Kill mode let u atk everyone, even ur guildies Camp Mode let u atk different faction/side only(normally u probably will use this mode) Corp Mode let u atk ppl whos not in ur corp and Group Mode let u atk ppl whos not in ur group anyways I have a few tips on PK (well...I'm still trying to learn more about pk myself) first thing I learned is that before u can atk another player, u have to lock on him first so basically, it's very important for long range players to have longer locking and armor detection range. now some builds... If u r Neo-Human there are a few builds for Neo, they're the main attackers (dmg dealers) but I recommend the Sniper build aka the artillery weapon of choice: Particle Weapons advantage: highest atk dmg, longest range disadvantage: low hp, slow atk and moving speed, MOST EXPENSIVE TO BUILD! Particle weapons can do the most dmg - around lvl 30, u can have at least 1700+ atk intensity It's possible to have 2400+ atk intensity SE+ gun 1000+ + rank6 particle enhancer + 50% life arm +45% life leg + particle research = 2400+ atk intensity (how to get +50% hitpoint arm? get a +30% life arm and then reconfigure =) screenshot (rank 10 phosphor , my favorite armor btw) 2400 x 1.4 (rank4 ammo) x 3 (depends on the skill) = around 10000 dmg (in theory lol) after - your enemy's resistance, I'm sure it's still enough to 1 hit kill anyone pretty scary... that's why I gave up on my lvl 35 electromagnetic neo and started over with particle this time... for head, use + armor detect and locking range for body, use + all resistance or + energy shield for control cabin use a -25% atk interval 4500 - 25% = 3375 atk interval, not that slow~ engine + locking range other +all resistance or energy shield I dont use particle, that's why I forgot the names of the particle skills but I think the skill chip it's called Meteor, it's a sweet skill, at high rank, it's around x3 dmg + 70% chance atking though shields, so even if u have 3000 hp shield...u r still doomed...>.> another skill I wanna talk about is super defense skill that +26 resistance to neo energy shield in addition, 60-74 locking range, 60-74 locking range... I doubt anyone would disagree with me that Neo sniper is the ultimate killer on the battle field. This build just cost tons of money for reconfiguration... I will talk about other skills later basic tactic is just use your range advantage and kill ur enemy before they reach you remember to try keep a distance from your enemies, always use slide to move back other races move much faster than you another build for Neo is a more balanced build The Guerrilla Build weapon of choice: Electromagnetic advantage: fast moving speed, fast shooting speed, pretty high dmg, pretty far range disadvantage: dont have the highest dmg lol, it's just balanced... basically instead of a +45% hitpoint leg, use a +moving speed leg leave other stuff the same so that u will move almost just as fast as EH so basically use hit and run tactic, your enemy will certainly be annoyed by u Electromagnetic gun has a pretty good atk speed but particle guns can work too~ basic tactic is try annoy your enemies, hit and run create chaos and confusion in your enemy team If u r a human, even tho ur skill make u a healer, if u use laser weapon you can still do some dmg and it has good speed (canister weapon is too weak...only use it for its splash dmg on mobs) Guardian Medic Build aka battlefield specialists advantage: your guildies will always love you disadvantage: your guildies might complain about u not doing ur best saving their lives you should try to add as much armor resistance as possible and also ur hp, so that you dont get killed easily. Also since u have healing and a shield, u will be harder to take down. for arm, I suggest you should use +normal dmg, because unlike particle weapons, lasers dont have that much base atk intensity. also it's easy to get +250 hitpoint of shooting weapon if u always reconfigure. You main job in a group pk is still healing ur teammate =) you also have a skill to stop enemies' skills and buffs and finish off those enemies who get to close to the snipers Finally Enhanced humans armored cavalries build weapon of Choice: melee (duel talons preferred) advantage: high def, hp, fast atk speed, moving speed disadvantage: atk range basically, it's better to use +hitpoints directly arms use + speed legs other equips use + resistance or armor bonus Basic tactic: Cavalries are not rly tanks, so you nv use them to charge straight into enemy's frontal firing range. instead, smart commanders use cavalries to flank your enemy to cause chaos and confusion. That will make the enemy team flee and retreat, now that they turned their back to you u can do more dmg and they cant fire back... making them even easier prey. The Tanker build aka heavy infantry weapon of choice: machine guns use shield advantage: best defensive soldier =) fast atk speed disadvantage: medium range, medium atk it's better to use +hitpoints directly arms other equips, try to get + full resistance or armor bonus or u can also use + block rate bonus basic tactic: you are the shield of your army, taking most damage. With help from a medic, you can do well in both defend and atk. These are the 5 main builds you can choose they each have a distinct role in the corp just remember the ultimate trick to win in battles is teamwork! hope u liked my guide, thx =) I will add stuff to it later on |
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