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Old 09-12-2007, 08:54 AM   #1 (permalink)
 
is on the 1st circle: Limbo

Join Date: Aug 2007
Posts: 35
Hellbux: 217


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I was hunting earthlings before cb ends... well, I got 28 kills in total
all in Earth area, cuz humans nv come to Mars...=/
(I hope ppl who I killed dont hold grudge against me lol) it's a to kill or be killed world...>.<
need to go to earth areas for questing.

speaking of modes, here is a list of pk modes
Kill mode let u atk everyone, even ur guildies
Camp Mode let u atk different faction/side only(normally u probably will use this mode)
Corp Mode let u atk ppl whos not in ur corp
and Group Mode let u atk ppl whos not in ur group

anyways I have a few tips on PK (well...I'm still trying to learn more about pk myself)

first thing I learned is that before u can atk another player, u have to lock on him first
so basically, it's very important for long range players to have longer locking and armor detection range.

now some builds...

If u r Neo-Human
there are a few builds for Neo, they're the main attackers (dmg dealers)
but I recommend the Sniper build aka the artillery
weapon of choice: Particle Weapons
advantage: highest atk dmg, longest range
disadvantage: low hp, slow atk and moving speed, MOST EXPENSIVE TO BUILD!
Particle weapons can do the most dmg - around lvl 30, u can have at least 1700+ atk intensity
It's possible to have 2400+ atk intensity
SE+ gun 1000+
+ rank6 particle enhancer + 50% life arm +45% life leg + particle research = 2400+ atk intensity
(how to get +50% hitpoint arm? get a +30% life arm and then reconfigure =)
screenshot
(rank 10 phosphor , my favorite armor btw)

2400 x 1.4 (rank4 ammo) x 3 (depends on the skill) = around 10000 dmg (in theory lol)
after - your enemy's resistance, I'm sure it's still enough to 1 hit kill anyone
pretty scary... that's why I gave up on my lvl 35 electromagnetic neo
and started over with particle this time...
for head, use + armor detect and locking range
for body, use + all resistance or + energy shield
for control cabin use a -25% atk interval
4500 - 25% = 3375 atk interval, not that slow~
engine + locking range
other +all resistance or energy shield
I dont use particle, that's why I forgot the names of the particle skills
but I think the skill chip it's called Meteor, it's a sweet skill, at high rank, it's around x3 dmg
+ 70% chance atking though shields, so even if u have 3000 hp shield...u r still doomed...>.>
another skill I wanna talk about is super defense skill that +26 resistance to neo energy shield

in addition, 60-74 locking range, 60-74 locking range... I doubt anyone would disagree with me that Neo sniper is the ultimate killer on the battle field. This build just cost tons of money for reconfiguration...

I will talk about other skills later

basic tactic is just use your range advantage and kill ur enemy before they reach you
remember to try keep a distance from your enemies, always use slide to move back
other races move much faster than you

another build for Neo is a more balanced build
The Guerrilla Build
weapon of choice: Electromagnetic
advantage: fast moving speed, fast shooting speed, pretty high dmg, pretty far range
disadvantage: dont have the highest dmg lol, it's just balanced...

basically instead of a +45% hitpoint leg, use a +moving speed leg
leave other stuff the same
so that u will move almost just as fast as EH
so basically use hit and run tactic, your enemy will certainly be annoyed by u
Electromagnetic gun has a pretty good atk speed
but particle guns can work too~

basic tactic is try annoy your enemies, hit and run
create chaos and confusion in your enemy team

If u r a human, even tho ur skill make u a healer, if u use laser weapon
you can still do some dmg and it has good speed (canister weapon is too weak...only use it for its splash dmg on mobs)
Guardian Medic Build aka battlefield specialists
advantage: your guildies will always love you
disadvantage: your guildies might complain about u not doing ur best saving their lives
you should try to add as much armor resistance as possible
and also ur hp, so that you dont get killed easily. Also since u have healing and a shield, u will be harder to take down.
for arm, I suggest you should use +normal dmg, because unlike particle weapons, lasers dont have that much base atk intensity. also it's easy to get +250 hitpoint of shooting weapon if u always reconfigure.
You main job in a group pk is still healing ur teammate =)
you also have a skill to stop enemies' skills and buffs
and finish off those enemies who get to close to the snipers

Finally Enhanced humans
armored cavalries build
weapon of Choice: melee (duel talons preferred)
advantage: high def, hp, fast atk speed, moving speed
disadvantage: atk range
basically, it's better to use +hitpoints directly arms
use + speed legs
other equips use + resistance or armor bonus

Basic tactic: Cavalries are not rly tanks, so you nv use them to charge straight into enemy's frontal firing range. instead, smart commanders use cavalries to flank your enemy to cause chaos and confusion.
That will make the enemy team flee and retreat, now that they turned their back to you
u can do more dmg and they cant fire back... making them even easier prey.

The Tanker build aka heavy infantry
weapon of choice: machine guns
use shield
advantage: best defensive soldier =) fast atk speed
disadvantage: medium range, medium atk
it's better to use +hitpoints directly arms
other equips, try to get + full resistance or armor bonus
or u can also use + block rate bonus

basic tactic: you are the shield of your army, taking most damage. With help from a medic, you can do well in both defend and atk.

These are the 5 main builds you can choose
they each have a distinct role in the corp
just remember the ultimate trick to win in battles is teamwork!

hope u liked my guide, thx =) I will add stuff to it later on
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