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is on the 1st circle: Limbo
Join Date: Oct 2007
Posts: 1
Hellbux: 15
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I'd like to take a moment to introduce you folks to a new game not listed here. My friends and I play a MMORTS called Boundless Planet. Its a land/sea/air based warfare led game with resource collection and unit creation and of course, WAR. The game is run by one solo developer and is soon going open source. We are trying to build a community to help develop this game further - the potential is great and warfare when busy is intense.
There is a free weeks demo - the community is pushing for either a free server or a 4week demo to allow new players to fully experience the long term strategy elements. Planets last around a month before filling up and new planets are then released. Old ones remain open and active - just no new joins. Invasion is being explored for world v world conflict in the future. Death match can fill the time while silos refill with iron and oil, the two present resources. Many more are planned. Deathmatch maps are player made - .tga files with colour being interpreted by the server into heights and resources etc. Games are smaller, faster and have no new start shield. The community has ladders and events coming, hopefully with prizes. I'm happy - as one of the original and oldest beta testers - to answer any questions here or in pm. Quick summary of features.. Present features: 16 unit types to build –in the thousands 9 Building types Varied land/sea relationships Group selection Unit or group Ai defense settings 5 Huge Main Planet types 21 slot unit build queues New player shield for 24 hours on First base Hyperlinked messages In game chat client with faction/ally/pm chat Players' Research and Exploration information is maintained after elimination. Months typical active play per world before new world release Older worlds remain open to existing empires DeathMatch games with custom maps – player made maps and upload Play Deathmatch at any time you want. Many players over many time zones Growing and vocal community Funky tunes in background Developments coming: Open Source of client first then engine Player/community made buildings and units Selectable textures for units and landscape Player created worlds Many changes in pipeline already like Targeting priority per unit type/unit/group Tournaments for DeathMatch Event games for prizes And more we haven’t thought about yet… Hone those skills and fill those moments of idleness with DeathMatch Arena - multiplayer madness in a confined map - no shield, no time, no Mercy! Non-stop build/kill fest leaving a undisputed winner! Eliminate all or defend all the Points of Control. Maps are player made - .tga files which convert into terrain and resources. Full guide on Community Site. Player created and initiated DeathMatch maps. 30 min to 2 hour play time - no extra cost Community run solo and faction DeathMatch ladder
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Fabricati Diem, Pvnc ( Make My Day Punk) www.boundlessplanet.com www.mmortsgamers.com www.bpgamers.com |
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