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#1 (permalink) |
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is on the 1st circle: Limbo
Join Date: Oct 2007
Posts: 15
Hellbux: 139
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This question was asked on our forums and it\'s a question many people have answered, mostly saying the same thing - Yes.
The increase to levelling speed from levels 20-60 has reduced the grind dramatically, resulting in more and more players dusting off their alts to take up the challenge of reaching level 70 once again. Before the recent implementation of patch 2.3, I (like many) hit a "wall" at around level 40. There seemed to be a lack of activities and quests that I was able to solo. Once you get in that rut, it\'s hard to motivate yourself to play on. But many first time players of WoW hit that wall, and simply stopped playing. Will this change mean we will see people returning in droves? I think it might. And, as pointed out in the forum thread, this is certainly a good tactic by Blizzard. With the next expansion on the horizon, a faster way to level and experience the new content is surely tempting. It means that anyone buying WoW for the first time now will reach level 60 sooner and easier than before, therefore more likely to buy TBC and WotLK. However, there must be some of you that don\'t agree that this was a good move. What about the skill of players, won\'t it be less than it was before? Will we see players who don\'t know their characters as well as they should, due to the shorter levelling time? More WOW News>> http://www.wowgoldvideo.com/wowgoldlist19_1.html |
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#2 (permalink) |
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Administrator
Join Date: Jan 2002
Posts: 4,037
Hellbux: 85,320
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I'd be back if I could somehow make a clone that could just sit around playing mmos all day.
But yeah, it sounds like a pretty sweet patch. You do raise a point about how perhaps now more people won't know their character as well as they otherwise would. That's been a problem since the start though, and I guess people are just used to sometimes grouping with lvl40, 50, or even 60 noobs. These guys obviously won't be able to join any half-decent guilds, so if you're reasonably dedicated I doubt it'll be an issue.
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#3 (permalink) |
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is on the 1st circle: Limbo
Join Date: Dec 2007
Posts: 10
Hellbux: 16
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People at level 70 already don't know how to play their characters. Getting to level 70 isn't a test of skill by any means. A level 70 tag on your character does not mean "I'm good at WoW." It means precisely this: "I have the free time and determination to hit the level cap in this game." That is all it means, nothing more, or nothing less. For every Mchammer or Laintime, there's a thousand leeroys.
So will it make a difference in how people play at 70? No, not in my opinion. Time invested to grind out meaningless levels =/= intelligence. Everyone in WoW starts out as a newbie. But, people with intelligence will learn, from their own experiences and the words of others, how to play very well. Sadly, a lot of people I've met on WoW lack the capacity to learn, and therefore, will never be good at the game. They will be nothing more than straight out bad, or at best, average. I do know about the wall you're speaking of, however. I hit that wall on my paladin around 49. I gave up on the game because all my friends had already left. Why should I stay? Later, my friends recreated on another server, and I rolled a druid. I vowed to myself that I'd get that character to 60 no matter what, just for the principle of the thing. I did complete that goal. Since then, I've leveled 3 characters to 70 and 1 to 66 who will be 70 soon. Now, that last one I mentioned was brought up through the most recent patch. (At least his last ten levels were.) Did it make a difference? Yes, quite a bit. Would it have brought me back to the game if I had quit? No. So I suppose that's your answer. |
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