+ Reply to Thread
Results 1 to 4 of 4

Thread: Photoshop to get GPU and physics acceleration

  1. #1
    Administrator interman's Avatar
    Join Date
    Jan 2002
    Posts
    4,199

    Default Photoshop to get GPU and physics acceleration

    Santa Clara (CA) – GPU acceleration is one of the most significant trends in today hardware industry, opening the doors to an entirely class of software running desktop. What will be possible is fascinating to see on a monitor, nut it is not tangible, if you just hear about it. It appears that the next Photoshop will be one of the first mainstream applications that will tap into the GPU for a speed up. And, at least from what we have seen during a first demonstration, the progress is simply stunning.

    We have been saying it for a while now, mainstream applications need GPU acceleration to ring in the next major evolutionary step in software development. Far too long we have been stuck in a cycle of programming that relies on increasing clock-speeds, brings acceleration with new CPUs and a slow-down with new software releases. Even if Photoshop supports multi-core CPUs, it is one of those applications that always are very time intensive to use and especially if you are a professional user and work with huge images, then you are very familiar with “The Great Wait”, which typically describes the time lost when opening a big file or when applying a filter.

    But there appears to be a very effective solution on the horizon, a solution that is most likely more effective than anything else we have seen before and in our experience using Photoshop over the past 14 years. During a demonstration at Nvidia’s headquarters in Santa Clara, we got a glimpse of Adobe’s "Creative Suite Next" (or CS4), code-named “Stonehenge”, which adds GPU and physics support to its existing multi-core support.

    So, what can you do with general-purpose GPU (GPGPU) acceleration in Photoshop? We saw the presenter playing with a 2 GB, 442 megapixel image like it was a 5 megapixel image on an 8-core Skulltrail system. Changes made through image zoom and through a new rotate canvas tool were applied almost instantly. Another impressive feature was the import of a 3D model into Photoshop, adding text and paint on a 3D surface and having that surface directly rendered with the 3D models' reflection map.

    There was also a quick demo of a Photoshop 3D accelerated panorama, which is one of the most time-consuming tasks within Photoshop these days. The usability provided through the acceleration capabilities is enormous and we are sure that digital artists will appreciate the ability to work inside a spherical image and fix any artifacts on-the-fly.

    According to information we were given, all of these new features are part of the next-gen Photoshop, which should be a part of the “CS Next” suite. The package is expected to be released on October 1.
    Source

    Sounds good to me. I rarely work with anything over 8 megapixels, so it probably doesn't affect me too much, but I like nifty new features

  2. #2
    Super Moderator Gazz's Avatar
    Join Date
    Feb 2005
    Location
    Boobville
    Posts
    3,408

    Default

    I read this too, but never really saw the value off this "news". Adobe already had this feature back in the day when they had their main focus on os-x instead of Windows. Pixelmator already uses the GPU btw.

    There is absolutely nothing new about this. Adobe just got around to doing some coding work they should have done ages ago as a service and now try to makes us happy with.... Well, nothing actually. Now don't get me wrong, I use Photoshop from time to time aswell, but I am not going to jump up for this piece of "news".
    PSN name: Gazz1979 (feel free to add me)

    Currently playing: Battlefield 1943 (PS3), Battlefield 2 (PC) and Wipeout pure (PSP)

    Donate your Hellbux to me if you like Boobies!

  3. #3
    is on the 1st circle: Limbo
    Join Date
    Jun 2008
    Location
    Chicagoland Area
    Posts
    1

    Default

    Quote Originally Posted by Gazz View Post
    I read this too, but never really saw the value off this "news". Adobe already had this feature back in the day when they had their main focus on os-x instead of Windows. Pixelmator already uses the GPU btw.

    There is absolutely nothing new about this. Adobe just got around to doing some coding work they should have done ages ago as a service and now try to makes us happy with.... Well, nothing actually. Now don't get me wrong, I use Photoshop from time to time aswell, but I am not going to jump up for this piece of "news".
    Are there any other Photoshop like programs that you would recommend?

  4. #4
    Super Moderator Richard_Rahl's Avatar
    Join Date
    Mar 2007
    Location
    Right behind you!
    Posts
    2,044

    Default

    Quote Originally Posted by piropeople13 View Post
    Are there any other Photoshop like programs that you would recommend?
    Yeah, the GIMP.
    >>>>> Why should you use OGG for your media? (external link)
    My blog "The Force of Open Source" (external link)

    If you want to accomplish something in the world, idealism is not enough. You need to choose a method that works to achieve the goal. - Richard Stallman


+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts