adds full mp vehicles on both dedicated and listen servers. sp/mp voice taunts. projectile flares/tripbombs, 3rd person death, better physics, ai, effects, view frag leader/team base when mp game has ended, manual zoom using forward/back keys + zoom, sp/mp playerView bloodsplashes/groundshakes effects etc, full headshots, extra mp player models... and all the more

BOTH-TYPES :

manual weapon zoom. forward/back buttons+zoom button
projectile flares, default : blaster charged blast
projectile tripbombs
projectile flamethrower
all weapons can use idGuidedProjectile with no extra code, with player view from guiding projectile
playerview bloodsplashes/sprays
press just to enter vehicles
better nuzzle kicks
weapons can have a pre muzzle flash effect that plays when weapon is idle
vehicles kick players out without ejection into the sky for instant death
gibs no longer just disappear. they burn out
most the physics had some tweaks.. half life 2 type of movement for moveables, i mouse wont move a tank either. and a tank will move a crate
vehicles/vehicle positions can be set to thirdperson view def file

SINGLE-PLAYER :

new weapon damage, ai, effects
3rd person death when player is dead
full headshots.. impact causes twice the damage. mp announcer will play sound announce_headshot
team ai will stay a set distance from you when attacking
ai deaths will be random animations. or burst into fire if cvar g_burnholysin = 1
random voice taunts
view from ai killer with pm_aideathview, with model has its own hud/gui to view from

MULT
I-PLAYER :

Full server sync vehicles, should allow multiple positions, each with own seperate hud
regen vehicle health with lightening gun if is on team in a team game or idle and not locked in normal modes
all players view frag leader when game ends
all players view flag base when game ends
mp games have count down before they begin si_countDown, with warmup still being seperate
instaGib enabled using cvar SI_INSTAGIB
god powerup : max health/armour, run faster, jump higher, immortality
CTF flag is invisible if carrier player has invisibility
individual voice taunts for each player model
railgun color/team hitscan tints, kinda crappy without using a mtr_light
extra player models

16player CTF The Core test map

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